Call of Duty: Black Ops III

Call of Duty: Black Ops III

OPERATION RAGNAROK
Showing 1-10 of 10 entries
Update: 4 Sep @ 6:07am

-1.09-

-Weapon Adjustments-

-Upgraded Ray Gun MK1 has received an overall major buff.

-Super Shotgun ammo reserve & clip size decreased.

-Upgraded Super Shotgun ammo reserve & clip size decreased.

This changes to the Super shotgun are due to it being intended as a horde wipe weapon similar to a thunder gun, it was more of a do it all weapon which is update aims to change while still keeping the weapon fun.

-Gameplay Adjustments-

-Added Zombie Spawners in Super Shotgun Room.

-Added Pest Spawers in Super Shotgun Room.

Update: 2 Sep @ 10:48pm

-1.08-

-Bug Fixes-

-Fixed issue with zombies not cleaning up properly in the MG Bunker if the debris was not open and the zipline was taken by a player.

-Fixed an issue where the Pack a punched version of the Ray Gun MK1 would damage the player holding it.

-Gameplay Changes-

-Debris removed from the MG Bunker.

-Barracks debris on the bridge has raised in price from 850 to 1000 points.(This is due to the MG bunker now being open once this debris is purchased).

This is also to promote more use of the tribute challenges as you will have access to them earlier.

Update: 1 Sep @ 11:08am

-1.07-

-Bug Fixes-

-Fixed an issue with the yellow code number not appearing when the player had model mesh quality set to low.

-Fixed an Issue where Marie could talk like Drostan if she got a shotgun from the mystery box.

-Gameplay Adjustments-

-Moved the out of area pest spawn at the Pap area into bounds.

-Removed the "Anywhere but here" gobblegum from the machine.

-New Additions-

-Added Monkey Bombs to the Mystery Box. Say Hi to Mr Monkey.

-Notes-

There is an issue with zombies getting stuck in the Machine Gun bunker if the player goes there
with the zipline then go back with the zip and does not open the barrier. While it is intended for you
to get there and not have to open the debris. The zombies will not despawn instantly.

This will be adressed in a future patch but for now either just kill the zombies through the debris or open it to quickly
fix the issue. (Id recommend opening it anyway, It has a gobblegum machine spot and the challenges!)

Update: 30 Aug @ 8:37am

-1.06-

-Small background code change

Update: 30 Aug @ 5:59am

-1.05-

-Gameplay-

-Adjusted the Doom Uber Weapon to no longer damage the player. While this was intended it was not obvious enough to the player.

-Buffed the Doom Uber weapon when Pack a punched to be stronger as it was weaker then intended.

-Fixes-

-Fixed an Issue where Zombies would become uninterested in the player if they stood to the right of the PHD machine before the debris was opened.

-Fixed an issue where zombies would be slower then expected to enter the Machine gun bunker if debris was left unopened

Update: 28 Aug @ 10:01am

-1.04-

-Fixes-

-Fixed a clipping Issue in the Fuel Depot

-Fixed a clipping issue in the main bunker

-Fixed an issue where the ritual circle around the Bowie Knife wall buy was not lined up correctly

Update: 28 Aug @ 9:03am

-1.03-

-Gameplay-

-Increased number of Pests per player on pest round

-Minor increase to pest sprint speed

-These changes were made due to pest rounds being easier then expected.

-Fixes-

-Fixed Minor Clipping issue in PaP Bunker

Update: 27 Aug @ 9:54pm

-1.02-

-Fixed an Issue causing a player not being able to Pack a Punch the Ray Gun MK1.

This was due to the rewards giving the incorrect version instead of the Cold War version as intended.

Update: 27 Aug @ 12:27pm

-1.01-

Updated Localisation for all game versions

Update: 27 Aug @ 11:28am

1.0 Release!