Team Fortress 2

Team Fortress 2

[MvM] Goldshade
16 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 23 Eyl @ 14:41

Fixes

  • Navmesh hotfix for side spawn.

Güncelleme: 23 Eyl @ 11:00

Fixes

  • Fixed clip on wall near gate.
  • Fixed model wireframe (orientation) errors.
  • Fixed all double-sided displacement maps.
  • Fixed missing spawn barrier left of Primo's general store.
  • Fixed clip brushes not extending to ceiling.
  • Fixed godspotting / unreachable areas on props.

Changes

  • Add second bomb to the gate.
  • Move BLU main spawn inside of space ship.
  • Added tunnel block light brush.
  • Improved tank start sequence.
  • Added environment sounds.
  • Added `info_observer_point`s.
  • Added engie bot teleport placements.
  • Added ceiling clip brush.
  • Extended bot spawn on bot-only areas to prevent building.
  • Added "no build zones" in important areas.
  • Removed navmesh surrounds the death pits (hazards).
  • Updated navmesh.

Special thanks to slender for the feedback!

Güncelleme: 18 Eyl @ 10:15

Fixes

  • Fixed issue where bomb would get stuck behind crates at BLU main spawn.
  • Fixed displacement gaps.
  • Fixed visual glitches.
  • Fixed erroneous texture rotations.
  • Fixed z-fighting issue.
  • Fixed reachable area clipping issues.

Changes

  • Added more cover throughout the map.
  • Added extra holograms to improve bot spawn indication.
  • Added giants spawn to side.
  • Added extra passage to upstairs opposite of death pit near BLU main.
  • Added medium ammo / health packs opposite of death pit near BLU main.
  • Added medium ammo / health near tank upper tunnel exit at RED spawn.
  • Added second RED player spawn opposite of current one.
  • Added RED player spawn doors.
  • Added lighting and clip to upgrade station.
  • Refined clips throughout the map.
  • Adjusted terrain so tank does not clip through bridges.
  • Modified upper shed to improve giant pathfinding.
  • Removed second bomb.
  • Updated navmesh.

Special thanks to Bazooks for the feedback!

Güncelleme: 14 Eyl @ 6:21

Fixes

  • Fixed giants blocked at BLU main spawn.

Güncelleme: 13 Eyl @ 20:38

Fixes

  • Fixed giants blocked in tower.
  • Fixed ceiling blocking tank path in both tunnels.
  • Fixed clips at BLU main spawn exit.
  • Fixed clipping camo at RED spawn exit.
  • Fixed visual glitch on decorative door at RED spawn.
  • Fixed RED spawn container clip blocking a valid shot.
  • Fixed missing collisions on wooden fences.

Changes

  • Added props instead of wood boxes at BLU main spawn exit.
  • Reworked tank trajectory to avoid clipping into props.
  • Removed collisions from camo nets.
  • Added visual blockers to BLU main spawn.
  • Updated navmesh.

Güncelleme: 11 Eyl @ 19:30

Fixed map category

Güncelleme: 11 Eyl @ 19:11

Güncelleme: 11 Eyl @ 13:06

Güncelleme: 11 Eyl @ 11:59

Güncelleme: 5 Eyl @ 15:37