Deadside

Deadside

Bakery Balance Patch
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Update: 31 Aug @ 9:39pm
by Loaf

- Fixed a few mistakes in the roaming table data tables that resulted in some clothing being sold for slightly more than you could purchase

- Slightly lowered the RPK-Mod recoil

- Reduced the P900 and F57 damage from 25 to 20, reduced pen from 40% to 30%. Still 2 taps Heavy Mk2 helmets, but now is a 10 shot body kill against heavy assault

- Removed the Hearty Meal buff from Cooked Meats and Fried Mushrooms, replaced it with the Protein Booster buff (+1 hp regenerated every 10 seconds)

- Changed the Green Tincture effect to use the enzymes effect, now provides +10% healing effectiveness and +1 hp regenerated every 4 seconds for 4 minutes

Update: 27 Aug @ 10:01am
by Loaf

- Green Tincture rework: effect replaced by hearty meal food buff, now heals 3 bleeds, 70 hp quickly, 30 hp slower, -35 food and water

- Med-X: 50 hp quickly, -10 food and water

- Painkillers: 20 hp quickly, -12 water

- Raised sleeping bag hp to 50

- Slightly reduced fasam recoil (~15% less)

- Increased N4 recoil

- Roaming Traders no longer pay 2x for items in the "Other" category (animal meat and crafting components)

Update: 25 Aug @ 11:28pm
by Loaf

- Fixed a mistake in the Static Data Set Damage Mul Reduced, I failed to understand that this is a multiplier, not a raw damage number lol. Now all set to 1.0

- Raised the Fasam recoil and made the animation much shorter. Allowed me to raise the RPM to 1100, unsure if I will keep this but want to test it on a live server during playtesting

Update: 25 Aug @ 5:39pm
by Loaf

- Fixed a broken array node that prevented some log structures from being upgraded

- Lowered NK417 pen from 75% to 30%

- Set IS_LS_weapon_top to use the same modded dataset as IS_LS_weapon_top_low. Less of a chance to get a meta gun from airdrops or certain ground spawns

Update: 25 Aug @ 3:31pm
by Loaf

Bakery Balance Patch - Change Log:

Sleeping Bags - reduced health to 10hp

Full Trader Rebalance - Important note, M99, VSD, GRM-40 and Heavy Assault Vests are no longer sold

Roaming Trader Rebalance - now sells all items at no rep requirement, items are 20% cheaper than safezone traders. Buys your items for 2x more

Armor Rebalance:

Return of the face hitbox, applies to all helmets except for heavy assault mk2 and skull masks

Tactical Helmet - 30% Armor, 5K Rep 0
Tactical Helmet Mk2 - 40% Armor, 12K Rep 2
Heavy Assault Mk1 - 70% Armor, 25K Rep 3
Heavy Assault Mk2 - 70% Armor, 90K Rep 4, No face hitbox
Skull Mask - 70% Armor, 1Mil Rep 4, No face hitbox

Police Vest - 30% Armor, 20K Rep 1
Tactical Armored Vest - 40% Armor, 35K Rep 2
Assault Vest - 55% Armor, 50K Rep 3
Heavy Assault Vest - 70% Armor, not at traders

With these changes, Heavy Assault is 10% less effective, Assault 15% less effective, while the armored tac vest is 10% more effective. TTk is now similar to how it was during Early Access.

Weapon Rebalance:

- Weapons no longer lose damage due to low durability, though they still get more inaccurate. We currently aren't able to change weapon accuracy or durability values sadly

- Snipers now cause more bleeding

- All weapons have much more realistic ballistics, generally much faster with less drop

- Pistols now all fire at 425RPM (fast)

Nearly all weapons now deal damage according to their caliber:

12x70 - 25dmg x 8 shots, 0% pen, now deals headshot damage
9x18 - 25dmg + 0% pen
7.62x25 - 25dmg + 0% TTk pen, 15% BB-19 pen
9x19 - 30dmg + 0% pen
.45 - 50dmg + 0% pen
5.7x28 - 25dmg + 0% F57 pen, 40% P900 pen
5.45x39 - 33dmg + 20% pen
5.56x45 - 33dmg + 25% pen
7.62x39 - 35dmg + 20% pen
.308 - 60dmg + 75% pen
7.62x54R - 100dmg + 75% pen
50bmg - 100% + 100% pen

Melee - Axes deal 1000 damage to players only, knives deal 60

Specific Weapon Performance Changes:

In general most weapons are now much more deadly. Meta gear is still powerful, but now you can be killed easily if you let your guard down. Especially considering that most mid level weapons now kill in just two headshots. High tier gear gives you more capability and allows you to specialize, you have a slight edge in combat with more damage and armor, but not so much of an edge that casual players have no chance.

Weapon prices and rep requirements have been changed at the trader according to new balance

High tier weapons like the AR4, AR4M, UAG, MG36, Grom, Fasam, P900, N4, VSD and M99 have been removed from all unlocked ground spawns. Can still be found in event rewards, and locked crates.

All ammo except for 50bmg is cheaper and has no rep requirement

ARs and MGs:

AR4 now fires 200RPM faster at 800RPM, has slightly more recoil
AR4M now fires at 250RPM faster at 850RPM, has slightly more recoil
UAG now has slightly more recoil
MG36 now fires 50RPM faster at 750RPM, has slightly more recoil
Grom now fires 90RPM faster at 740RPM, still has low recoil because it wont change for some reason
Fasam now fires 225RPM faster at an insane 925RPM, has much higher jumpy recoil but can be tamed with a muzzle brake

SMGs:

Scorp now fires 130RPM faster at 850RPM, still deals vanilla damage (20 + 0% pen)
UMR45 now fires 150RPM slower, but now deals 50 damage at 0% pen
MR5 now fires 200RPM faster at 800RPM, still has very low recoil
PP3000 now fires 25RPM less at 675RPM
P900 now fires 100RPM faster at 900RPM

Shotguns:

N4 now fires 250RPM faster at 400RPM, making it extremely deadly at close range

Snipers:

S85 deals 20 less damage at 75, +20% pen now 30%
Mosin-K +60% more pen now 70%
Mosin +65% more pen now 75%
NK417 +45% more pen now 75%
VSD +5 more damage now 100dmg, +40% pen now 75%, now shoots 35RPM faster at 125RPM. Basically the same as it was during EA, but now not sold anywhere
M99 now deals 155dmg with 100% pen, making it a one shot again. Slightly slower ADS time

Mini-Bunker Buff:

Burner boxes in mini bunkers now drop much better loot, making it more worth your time. This only affects burners inside of mini-bunkers. Here are the new items added into the existing vanilla loot pool;

80% chance to get 1-4 explosive
40% chance to get an explosive charge
10% chance to get an improved explosive charge
20% chance to get a high tier weapon, usually an AR but can rarely drop VSDs and M99s, all full durability
30% chance to get an Assault Vest, sometimes a Heavy Assault Vest, full durability
50% chance to get 1-3 dogtags
100% chance to get 3-5 stacks of ammo
20% chance to get some 50bmg

Fast Travel Nerf:

Fast travel has essentially been disabled, now costing 1 million per KM of travel. The safezones are still there, I would like to remove them but I'm unsure if its worth the compatibility issues

Base Building Changes:

Log foundations and floors now require only one rope, many smaller log structures like doors and stairs now require no rope

Upgrading structures to sheet metal now requires +5 metal

Upgrading structures to concrete now requires +5 concrete and +1 brick

Weapon Mod Changes:

More mods can be purchased at the trader

4x scopes are now more rare to spawn since they can be purchased