Space Engineers

Space Engineers

Ship Core Framework (3.1.0)
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Update: 1 Oct @ 6:29pm

Reverted to 3.0.6, so the mod is usable while we fix 3.1.0

Update: 1 Oct @ 12:27pm
by OB

https://github.com/OwendB1/SE-Ship-Core-Framework/releases/tag/3.1.0

- Complete rewrite of logic
- Maintain 3 different levels of component logic GridGroup > Grid > Core Block
- Add new `ActivePostShieldDamage` and `PassivePostShieldDamage` config modifier values
- Add new no fly zone visualization and commands
- Completely reword how notifications are shared with the client
- BREAKING: change `TurnedOffByNoFlyZone` to `PunishByNoFlyZone` in config

Update: 17 Sep @ 12:21pm
by OB

https://github.com/OwendB1/SE-Ship-Core-Framework/releases/tag/3.0.6
- Fixed WC kinetic and energy damage propagation
- Make multipliers for production simply multiplicative
- Multiple QoL fixes

Update: 14 Sep @ 12:46am
by OB

- Fixed shield bypass damage issue.

Update: 13 Sep @ 4:40pm
by OB

Update: 13 Sep @ 2:30pm
by OB

https://github.com/OwendB1/SE-Ship-Core-Framework/releases/tag/3.0.5
- Lots of crash related fixes
- Fix hard limit soft punishments
- Fix speed patches
- Additional null checks

Update: 13 Sep @ 12:47am
by OB

- Upgraded back to 3.0.4 crash was already present in previous patches.

Update: 12 Sep @ 9:46pm

3.0.4 Crashing Servers, reverting to 3.0.2

Update: 12 Sep @ 5:27am
by OB

**Full Changelog**: https://github.com/OwendB1/SE-Ship-Core-Framework/compare/3.0.2...3.0.4
- Added delayed checking of synced limits
- Updated limit command to info command and give more information
- Updated grid status lcd to be smaller letters
- Fixed usage of upgrade values and defense
- Fixed orphaned safezone issue
- Made damage handler more performance friendly
- Did some additional code cleanup/refactoring
- Fix defense value checking and delay it by 60 ticks

Update: 11 Sep @ 7:30pm

3.0.3 Crashed Servers