Fistful of Frags

Fistful of Frags

fof_hammercult
Showing 1-6 of 6 entries
Update: 15 Oct @ 5:47am

Changes:
-More consistent prop behavior. Now the props that phase through players can’t be picked up to be used as weapons, everything else that can be picked up damages the players rather than phasing through them
-Edits to the navmesh, in certain spots the bots weren’t able to jump off ledges
-The light_environment values were changed, the light from the sky is now brighter:
Brightness: 180 150 120 90 → 180 150 120 120
Ambient: 255 104 130 8 → 150 50 75 20
-Minor optimization and visual adjustments
-Yellow-beige house staircase now has a breakable wooden railing rather than a metal one
-There are now 2 big explosive barrels on the map rather than 3

Update: 6 Oct @ 5:31am

Quick fix, I fumbled with the file directories, so new map was uploaded, but the map wasn't present on the map list in the main menu. Everything should work normally now, just check the map list and find fof_hammercult_v2

Update: 5 Oct @ 3:05pm

-Improved optimization. Some easily obscured or hard to see props used to have unreasonably high fade distance or none at all. The map should now run better.
-Traversal and layout changes. Added extra room space for the yellow-beige house and the church room with a logpile. You can now jump on the orange brick building via crates.
-Big changes to the underground temple. There are now two additional entrances – one through the shaft with suspended barrel, the other one is through a graveyard area. The pit is now less deep (it now has 2/3 of the old height). The purple laser beams were deleted, sorry.
-Improved bot navigation. Same areas used to have very poor nav mesh or none at all. Now most of the map is walkable for bots aside from some areas and routes accessible through double jumping.
-Minor visual fixes like misalligned textures etc
Some of the visual and layout changes are shown in the map images. The updated map is called fof_hammercult_v2 rather than fof_hammercult.

Update: 17 Aug @ 4:56am

Notable changes:
-Relocated various items. Graveyard used to have too many bottles, while chapel was basically empty. Chapel now has a red crate and 2 bottles, 4 bottles from the graveyard area were deleted. A few explosive barrels were added to the areas where there were none
-Minor visual and optimization changes
-Map should be slightly brighter (brightness value for light_environment 80→ 90)

Update: 16 Aug @ 12:25pm

just changing the preview image

Update: 16 Aug @ 10:37am

1st