Rusted Warfare - RTS

Rusted Warfare - RTS

Muthar Vanilla unit dump mod EDIT
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Update: 8 Oct @ 6:15am

_9th update

- several minor graphical cleanups
- some more tanks for the T3 fabric
- slightly balance changes regarding price, hp and damage for tonker 1 and 2
- the missing YAHT is available for T3 fabric too now
- added shadow to the builder and some mechs - although all have a shadow now, it's still not visable for all, because it needs another way to make it visable - undecided if it's relevant enough to do this, since it's a minor thing
- sounds for the mammoth heavy flak
- teamcolors for hyperbatallion and other units

Update: 28 Sep @ 3:20pm

_8th update/minipatch

- added exhaustanimation and polished the graphics of the Striker Heavy Bomber
- polished Heavy Tactical Tank further, because the result wasn't good enough before
- added the much cheaper snake bomber besides the Striker to the T2 Aircraft factory to have both available depending to taste and costs
- minor other changes

Update: 27 Sep @ 10:18am

_7th update/minipatch

- removed unecessary and unused dumpfiles (but not the unused regular units) for a cleaner folder structure
- polished some mechs a bit further (tortoise mech, scorpion missile mech, machinegun mech, hovertank/mech)
- corrected an info text

Update: 26 Sep @ 9:54am

_update 6

- polished the experimental megabot (couldn't fix the sometimes too disconnected arms when the bot has to turn quickly in big combats)
- polished Hyperbattalion Titanbot
- fixed and added many missing firing sounds
- added a basic info to all units to the building menue - land, air or underwater attacks, which was missing before
- the snake bomberjet has an exhaust animation now (was there allready, but not used)
- minor detail additions to the experimental "FO" UFO Unit
- other minor additions
_________________________________________________________________________________________
maybe the last patch, although many things could still be fixed, maybe small fixes will follow, maybe not - this is undecided yet (some included units are also still unused and not added to the fabrics yet, they are only usable via sandboxmode)

Update: 21 Sep @ 8:45am

_update 5:

- reworked and polished aircraft units
- added a lot of missing sounds
- partially missing team colors added to aircrafts
- overhauled the experimental bot optics
- some minor additions here and there

Update: 14 Sep @ 3:09pm

_update 4

- mainly finished the tanks
- added the black attack helicopter (wasn't available in the factory yet)
- polished first units of the aircraft section and a few of the smaller experimentals
- buffed the exp. Laser cannon again, shortened the charging time now to make it less weak and more effective
- decent polishing of the T2 aircraft fabric

Update: 6 Sep @ 4:04pm

_update 3

- several overhauls of around half of the tanks (ca. 30, not all yet) including fatboy and megatank
- some more subtle changes, some heavier ones - mainly optically
- exp. Laser cannon buffed in speed to make it more usefull (both: turning and moving forward) plus slightly quicker charging time, added a missing new wreck/wreak, besides the usual optical changes; it died too fast and didn't shoot oftenly enough - (still a bit short living in larger battles maybe?)
- added missing teamcolors also

Update: 27 Aug @ 7:19am

_update 2

- lobster mech: cleaned, new details, shadow added, glowing eyes, minor effect change
- shotgun mech: added sound and shadow, teamcolors, smoothed out a bit, minor detail changes
- big nose artillery mech, charged mech, chicken artillery mech, combat walker, dominator, heavy light mech, light mech, mastodon, missile mech, small flame mech and sword battle mech:

smoothed out, detail changes

Update: 23 Aug @ 2:13pm

_update 1

- smoothed out several units and pushed their optical quality (around10-20 units have a better look now)
- examples can be seen in the last screenshot with green landscape background
- changed foots of some of the mechs also
- minor effect changes

Update: 15 Aug @ 7:28am

Created.