Garry's Mod

Garry's Mod

Manor Of Mania (GMOD)
Showing 1-3 of 3 entries
Update: 16 Aug @ 5:29pm

b3 hotfix

-Added back map icon

Update: 16 Aug @ 4:16pm

Bugfix & Optimization update #2 (version b3)

-Replaced "SAO - This Psychadelic World" with "Disillusion - Vitamin" (The track caused any videos recorded on it to be blocked globally for everyone on youtube, usually I wont change my music due to being a personal choice, but in this case since its so bad I did.
You can still download original version b2 here though: https://gamebanana.com/mods/download/613035#FileInfo_1496304
*This does come with a small benefit of lowering file size a bit though also. *
(Reminder also you can always turn off music with the music slider on my maps too!)
-Fixed some nodraw on visible faces
-Fixed transparency issues on blue slime witch
-Fixed seam in displacements at manor entrance
-Optimized map further, may be able to squeeze in a few more things in a future update later.
-Made it so you need to collect all headcrabs before you can teleport to dev room through pizza box if you get to skybox early.
-Headcrabs can now also be collected by touching them.
-Fixed "immersion breaking" bug in hedge maze
-Increased cubemap resolution in some rooms.
-Added an alternative entrance/exit by pool windows
-Added spongebob movie game organ music and bubbles that shoot out to the organ in goofy goober room if you hit the keys on it.
-Added steps to the ballpit to make it easier to access
-Added a missing note that was accidentally cut
-Added launch platforms at entrance (Takes you to top floor balcony)
-Added a stupid new voiceline to one of the gravestones
-Added some planks in the front of manor trees to jump around on. (TF2 only)
-Updated ghost headcrab hints on steam page with some new cut flavor text for each hints (originally voicelines
that were supposed to play from the fortune teller that had to get cut due to some sound & filesize limits for map.)
-Many more small fixes/changes I cant fit here that you may discover that I forgot

(Gmod specific change: Attempted to make headcrabs shootable and interactable by pressing E on them, crowbar also still works)

Update: 12 Aug @ 8:02pm

Day One version (Based on version B2 for TF2)