The Scouring

The Scouring

Paradox (4P)
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Update: 17 Aug @ 11:21pm

Update: 17 Aug @ 11:19pm

Now hopefully the title matches !

Update: 17 Aug @ 11:15pm

Edited title in-game to match map name.

Update: 17 Aug @ 9:10pm

Removed goblin camps in center. They were blocking buildings and units. Pushed gold veins in center further out so that a townhall can be built on the center landmass. Not entirely sure there will be enough space but I'm trying!

Made the gold veins behind starting locations a full fledged expansion defended by a pack of bandits. Hopefully they don't aggro right away! I will test and adjust if needed. Let me know if you have any suggestions to make this map better. It's really hard to get this stuff right but I think it's headed in the right direction.

Update: 17 Aug @ 2:27pm

Replaced wolf camp with bandits. Didn't know wolves were aggressive enough to aggro through a lake! Also reduced the amount of goblins in the center. Added 1 extra gold vein into the corner expansion locations tightened up gold veins behind starting locations.

Update: 17 Aug @ 1:23pm

Massive terrain redesign. Keeps the same flow in terms of paths available but makes the map much more symmetrical and pleasant to look at.

Adjusted gold locations, added a wolf den behind starting locations, adjusted existing creep camps, adjusted outpost locations, adjusted mountain locations, and adjusted dungeon locations to be more accessible in the early game.

Update: 15 Aug @ 10:04pm

Added more paths to dungeons, beefed up center creeps, added more trees to block certain paths that were unintended

Update: 14 Aug @ 10:55pm

Adjusted water levels, trying to make dugneons work in Hero mode

Update: 14 Aug @ 9:28pm

Added gold to the corners, beefed up creep camps, added dungeons for hero mode, added extra towers in the center, moved gold location that was unbalanced for one of the players

Update: 12 Aug @ 11:55pm