RimWorld

RimWorld

Drafted Auto-Combat
Showing 1-9 of 9 entries
Update: 23 Sep @ 2:25pm

[Auto-generated text]: Update on 9/23/2025 11:25:51 PM.

Update: 22 Sep @ 11:12am

Added mod settings menu and ability to toggle on and off display of buttons.

Also added the ability to make the main button be a dropdown menu instead.

Update: 6 Sep @ 9:32am

[Auto-generated text]: Update on 9/6/2025 6:32:26 PM.

Update: 4 Sep @ 11:52pm

Melee characters can now be set to only engage nearby foes. Of course if you want them to hold their ground, just toggle autocombat on that pawn.

This was a feature voted by our supporters.

Pushed the update from the framework to this standalone version.

Update: 15 Aug @ 11:54am

Cover-seeking is now toggle off by default.

In environments with very little cover it could be a bit suicidal.

Update: 13 Aug @ 9:24am

Added cover-seeking behavior toggle. When enabled colonists will automatically seek out cover in combat, including situations where their cover was destroyed or no longer applies due to flanking.

Update: 11 Aug @ 12:34pm

Will now more aggressively seek out cover. If this is too much I could add a toggle.

Update: 10 Aug @ 1:57pm

Non-AI Can Use abilities can now be used if toggled explicitly. Results may vary...

When right-clicking the base icon these abilities will not be toggled automatically.

Update: 10 Aug @ 9:40am

[Auto-generated text]: Initial upload.