tModLoader

tModLoader

Turtle's L'il Charizard Race
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更新:8 月 24 日 @ 上午 2:51

Version 1.0.6
** New **
None

** Changes **
- Bumped L'il Dragon dependency.
- Flare Blitz animation now uses the optional running animation (this is regardless of the relevant configs).

** Fixes **
- Fixed Flare Blitz not behaving correctly with hover wings.

** Code/Internal **
- Supporting the new AllowBreathAbilities data object function so Storm/Light breath secondary abilities don't trigger while Dragon Breath isn't learnt.

更新:8 月 21 日 @ 上午 3:33

Version 1.0.5
** New **
None

** Changes **
- Update to support the special running animation when using the new L'il Dragon mod's hover wings. L'il Dragon dependency has been bumped up as a result.

** Fixes **
None

** Code/Internal **
None

更新:8 月 11 日 @ 下午 4:36

Version 1.0.4
** New **
- Added a config to multiply the light generated by Charizard's tail flame.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

更新:8 月 11 日 @ 上午 4:14

Version 1.0.3
** New **
None

** Changes **
None

** Fixes **
- Fixed Fire Blast not making Charizard's tail flame flare up a bit upon use.

** Code/Internal **
None

更新:8 月 11 日 @ 上午 2:38

Version 1.0.2
** New **
None

** Changes **
- Flare Blitz move book now also uses a Soul of Might in its recipe.
- Charizard will now use a different animation while gliding if the special running animation is enabled.

** Fixes **
None

** Code/Internal **
None

更新:8 月 10 日 @ 上午 4:39

Version 1.0.1
** New **
None

** Changes **
None

** Fixes **
- Fixed hitboxes being desynced for Fire Spin projectiles, causing particles to spawn in the wrong places.
- 'Just in case' fix for Fire Blast potentially trying to spawn projectiles on remote clients when the initial shot impacts, resulting in more hits than intended.
In practice, this doesn't *seem* to happen, but my code accounts for it properly now.

** Code/Internal **
None

更新:8 月 10 日 @ 上午 2:38

Version 1.0.0 - Big changes! I'm gonna call this 1.0 of the mod for now. Possible balance/bugfix patches to come.
** New **
- Added a new move: Fire Blast!
- Added a client setting to change Charizard's tail sprite to straighten out a bit more when moving upwards or flying forwards. Disabled by default.
- Also added a client setting to enable a special running animation for Charizard, taking inspiration from his animation in the Smash Bros series. Disabled by default.
Both new client settings are synced in multiplayer- other players will see what you've chosen, but it won't affect how their character is displayed!

** Changes **
+ Flare Blitz hitbox is slightly bigger now (16px wider, 8px taller)
+ Flare Blitz gives more immunity time after ending (30 frames -> 45 frames).
+ Flare Blitz attacks generate an explosion, dealing 50% of the original damage in a 128x128 area. Enemies cannot be hit by multiple explosions quickly, to prevent grouped enemies from dying too easily.
+ Flare Blitz base damage raised from 100 to 125.
~ Flare Blitz moves faster (1600 -> 1900).
+ Fire Spin is bigger now (0.65 -> 1.00 scale) and sections of the tornado don't intersect as much.
~ Fire Spin now tracks a nearby target upon use, following them and dealing damage for its lifetime. If the target dies, the entire tornado vanishes.
- Fire Spin's base damage reduced (20 -> 14)
- Fire Spin's lifetime reduced (480 -> 360)
~ Smokescreen's projectile now stops when hitting a wall, instead of going through it.
- Heat Wave cooldown raised from 4 seconds to 6 seconds.
- Heat Wave's base damage reduced from 22 to 16
+ Dragon Claw's cooldown is now reduced with each consecutive hit (about -4%), up to a limit of -50%, to encourage sustained attacking.
~ Dragon Claw's knockback has been halved from 10 to 5.
- Dragon Claw's base attack speed has been reduced by about 20%.

- Bumped up L'il Dragon dependency.
- Very slightly lowered Charizard's speed when using the PokeLib walk (1.3 -> 1.25). Mostly to fix some issues with the new optional tail animation.

** Fixes **
- Another attempt at fixing Rest move desyncs. This time, also reverted the prior 'fix' that actually caused some different desyncs instead.
- Fixed a typo in the Fire Spin description.

** Code/Internal **
None

更新:8 月 8 日 @ 下午 8:07

Version 0.2.2
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Add PokeLib version checker code.

更新:8 月 8 日 @ 下午 7:24

Version 0.2.1
** New **
None

** Changes **
- Flare Blitz now resets your fall damage.

** Fixes **
None

** Code/Internal **
None

更新:8 月 8 日 @ 上午 10:26

Version 0.2.0
** New **
None

** Changes **
- Heat Wave has had a major functional and visual overhaul, since it was very... 'meh' previously. It now ripples outwards from Charizard, damaging enemies it hits, and uses the Inferno Potion's sprite.
- Dragon Claw now uses a glowing sprite.
- Rest's cooldown is now 60s.
- Rest now has a random duration, from 5s to 8s.

** Fixes **
- Hopefully fixed some cases where Rest doesn't properly appear to trigger for other players in multiplayer.

** Code/Internal **
None