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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
778.514 KB
30 Jul @ 6:01am
24 Aug @ 2:51am
15 Change Notes ( view )

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Turtle's L'il Charizard Race

In 1 collection by Turtleren
Turtle's L'il Race Pack
14 items
Description
Presenting, Turtle's L'il Charizard Race!
This mod adds a playable Charizard, from Pokemon! Featuring 11 moves to learn (3 are TM moves, this time) and custom animations!
Built on the frameworks provided by MrPlague's Authentic Races, Turtle's L'il Dragon Race, and Turtle's PokeLib. Those are required to run this mod!



***** Main Traits *****
+ 30% increased max health
+ 10% increased damage (additive)
+ 40% increased max speed while midair
+ 50% increased acceleration while midair
- 20% reduced speed (affects accessory speed changes, too)

***** Other Traits *****
+ Charizard's tail flame provides light!
+ Innate Obsidian Skin effect.
~ Non-minecart mounts act like transformations, hiding your character. Items can still be used.
~ Slightly wider hitbox. Can still fit into a 2x3 space. Hitbox is reverted to normal while mounted.
- Health regeneration pauses in water.
* Crouch by holding DOWN. Mostly cosmetic.
* Can be mounted by others, granting resistance to the rider.

Please see the mod page for Turtle's L'il Dragon Race if you want to know more about mounting.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3348683095&tscn=1732675354

***** About Moves *****
Charizard can learn up to four moves, which can be used with the racial ability keybinds from MrPlague's Authentic Races.
You don't level up though, instead you will need to craft Charizard Move Books, which can be used to learn a move! More information is in the item descriptions in-game.

The following moves, their books (and recipes) exist. No crafting station required:
- Air Slash (3 Fallen Stars + 50 Shurikens)
- Smokescreen (1 Cloud in a Bottle. Not consumed.)
- Growl (5 Mushroom + 5 Vile/Vicious Mushrooms)
- Dragon Breath (5 Obsidian)
- [TM]Rest (3 Calming Potions + 1 Life Crystal)
- Dragon Claw (5 Shadow Scales/Tissue Samples + 5 Antlion Mandibles)
- [TM]Dragon Cheer (1 Hellstone Bar + 3 Sunflowers + 1 Diamond)
- Heat Wave (5 Hellstone Bars + 5 Fireblossoms)
- Fire Spin (5 Hellstone Bars + 50 Bones + 5 Rubies)
- Flare Blitz (10 Living Fire Blocks + 10 Souls of Flight + 1 Soul of Might)
- [TM]Flare Blast (10 Living Fire Blocks + 5 Fallen Stars)

There is also a 'Forgetful' book crafted with 1 Mushroom which lets you unlearn moves!
Please see the mod page for Turtle's L'il Dragon Race if you want to know more about how dragon breath from that mod works, as it's important when using the Dragon Breath move here.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3348683095&tscn=1732675354

***** About Vitamins *****
Moves don't grow in power on their own. To grow the power of your moves, you will need to ingest tiered Vitamin items.
Craft Vitamins using milestone materials, such as Demonite/Crimtane Bars, Hellstone, Hallowed Bars, etc.
Vitamins don't stack- only the strongest Vitamin you've used will take effect.
If you need to, there is also a Vitamin to reset your move power back to the default strength.
Unlike in Pokemon games, there is only one new stat here: Move Power. ATK, SP.ATK, DEF and SP.DEF do not exist in this mod!

The following Vitamin tiers are available. All Vitamins need a Bottle placed nearby to craft:
- Reset (1 Obsidian + 1 Bottled Water)
- Demonite/Crimson (3 Demonite/Crimtane Bars + 1 Bottled Water)
- Hellstone (3 Hellstone Bars + 1 Bottled Water)
- Light&Dark (2 Souls of Light + 2 Souls of Night + 1 Bottled Water)
- Hallowed (3 Hallowed Bars + 1 Bottled Water)
- Chlorophyte (3 Chlorophyte Bars + 1 Bottled Water)
- Spectre (3 Spectre Bars + 1 Bottled Water)
- Beetle (3 Beetle Husks + 1 Bottled Water)
- Cosmic (1 of each pillar fragment + 1 Bottled Water)
- Luminite (3 Luminite Bars + 1 Bottled Water)

***** Extra Keybinds *****
The following additional keybinds are available for functions like emotes or walking. Where indicated, the keybinds are located within PokeLib!
Emotes can only be used while idle, and do not have default keybindings.

(PokeLib) Toggle Walking: Toggles if walking is enabled or not. While walking, your maximum movement speed is limited. Default key Q.
(PokeLib) Emote - Angry: Charizard takes a readied stance and an angry expression.
(PokeLib) Emote - Sit: Charizard sits down.
(PokeLib) Emote - Sleep: Charizard sits down and closes its eyes.
(PokeLib) Emote - Ouch!: Charizard looks like it just got hurt!

Please assign keys in your PokeLib controls where needed!

***** Additional Notes *****
- Highly configurable! Most traits of both Charizard and all moves can be configured to your heart's desires.
- Most armour and accessory layers are hidden, as they don't fit well on Charizard. Sorry!
- Since Charizard doesn't visibly wear armour, you can instead dye Charizard directly!
- Charizard's second outfit will make him take on the appearance of a clone Charizard from the first Pokemon movie. Change outfit at a Dresser or during character creation!
- Did you know there's a 1 in 4096 chance for the shiny variant to appear on the character creation screen? The chance is rolled when the mod is loaded. If you want to make a character with the shiny colours, here's the hex codes: 77141F for 'hair', 5A5A55 for skin, FFF1C6 for detail, BF2626 for eyes.

...and I think it goes without saying, but I am in no way affiliated with the owners of Pokemon and this mod is not 'official'.



Support me on Ko-fi![ko-fi.com]
Join the L'il Discord![discord.gg]
Check out my other race mods!

Found a crash? Bug? Got an idea? Something you'd like a configuration option for? Leave a comment!
But most importantly, enjoy!
Originally posted by tModLoader TurtlesLilCharizardRace:
Developed By Turtleren
19 Comments
wizard2890 16 hours ago 
i think u should (consider, not definetly) think about asking the terramon team if you can join. You're pumping mods out real fast
Turtleren  [author] 12 Aug @ 9:17pm 
Terrible XD
TheHopelessThrumbo 12 Aug @ 10:51am 
Why upon seeing this, I immediately thought of a stupid toggle, that makes them instantly die from boulders? That 4x weakness to Rock gotta bite you back every so often.
Zaign 11 Aug @ 7:48pm 
Roger, thanks. Havent dabbled much in Terraria modding so im not sure whats entirely capable.
Turtleren  [author] 11 Aug @ 4:25pm 
Currently, no. I'll add a config to multiply the light's strength. I don't think I'll make it scale with max HP though.
Zaign 11 Aug @ 2:34pm 
Curious, is there a way to increase the Light radius from the tail at all?
As in - could you either a) Add a config for it or b) make it to where higher MAX hp effects tail light radius (maybe double at 400 hp~ could be limit)

If not, no biggie. Just an idea.
Natedogwoof 5 Aug @ 5:12pm 
Nice
Magenta Eevee 4 Aug @ 4:13pm 
Perhaps, an anthro eevee race called the Felpines?
Turtleren  [author] 3 Aug @ 4:06pm 
Yeah, gimme like 5 minutes
Soma 3 Aug @ 3:54pm 
Can you make all 1030 pokemon with evolution mechanics, IVs, EVs, megas, and gigntimax?