Project Zomboid

Project Zomboid

Slow Burn – Infected Survivor [B41/B42]
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Update: 1 Aug @ 12:58pm
by n3wo

  • **Added** line of sight calculations to the suspicion engine.
  • **Fixed** several broken mechanics that were not generating suspicion (e.g. shouting, breaking windows, etc).
  • **Added** a debug/testing UI bound to the **TAB** key – press it to watch suspicion generation in real time and provide feedback.

Update: 31 Jul @ 11:50am
by n3wo

- Added indoor/outdoor recognition so you should no longer generate suspicion off zombies inside if you are outside or if you are inside and they are outside. this most for movement so things like shouting ect are still effected
- re-balanced some suspicion gain numbers

Update: 30 Jul @ 10:39am
by n3wo

NEW FEATURES

- Smart infected - 1% of the infected see right through you and attack on sight
- PSST system adds tactical depth to close-proximity encounters. whisper in stealth mod to pull zombies away from the pack for dispatch.

Bug Fixes

- Fixed Infected State Management: Resolved issue where zombies wouldn't correctly return to docile/wandering state after being awakened by suspicion levels and the player losing them
- Improved Zombie Persistence: Zombies now properly maintain their awakened state until suspicion levels drop back to HIDDEN

Technical Improvements

- Enhanced zombie state tracking with persistent mod data
- Improved pathfinding behavior for awakened zombies
- Better handling of zombie aggro transitions between suspicion levels

Update: 29 Jul @ 12:27pm
by n3wo

The infected now move! i have successfully replaced the set useless method used previously and the zombies now path and move. as well as interact with the world while ignoring the player

Update: 28 Jul @ 1:50pm
by n3wo