Stellaris

Stellaris

Hybrid Colony Designations Expanded
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Update: 1 Sep @ 10:25am

Version 1.8.1

  • Corrected improperly transcribed Russian localisation

Update: 1 Sep @ 9:39am

Version 1.8.0

  • Corrected one invalid (unused) custom trigger
  • Corrected invalid requirement on archaeological designations
  • Added missing localisation for two vanilla modifiers
  • Tweaked modifiers for "Mobilization Depot" for tighter thematic fit
  • Added 2 new designation archetypes:
    • Re-Education Camp - Slave Pop Growth
    • Bonded Plantation - Slave Pop Productivity

Update: 30 Aug @ 4:04pm

Version 1.7.0

  • Validated working for version 4.0.23
  • Refactored the Configuration Menu to handle more designations
  • Added 1 new designation archetype:
    • Archaeological Preserve - Society research from Relic Worlds
  • Added 1 new thematic variant:
    • Ancient Wonders Park - Same, for MegaCorps
  • Corrected minor naming inconsistencies

Update: 23 Aug @ 3:17pm

Version 1.6.1

  • Corrected a minor image naming inconsistency

Update: 23 Aug @ 11:49am

Version 1.6.0

  • Updated for game version 4.0.22
    • Another Legacy Sector rebalance to adjust for a deprecated modifier
  • Added 3 new designation archetypes:
    • Neuroalloy Rift - Living Metal from Engineers
    • Neuroflux Rift - Zro from Biologists
    • Gravitic Rift - Dark Matter from Physicists
  • Added 3 new thematic variants
    • Neuroalloy Rift, Neuroflux Rift, & Gravitic Rift for habs
  • Added missing localisations for six vanilla modifiers

Update: 17 Aug @ 6:24am

Version 1.5.1

  • Re-balanced Legacy Sector modifiers to be more in line with vanilla

Update: 17 Aug @ 4:32am

Version 1.5.0

  • Added 1 new designation archetype:
    • Legacy Sector - Modest bonuses for mixed infrastructure
  • Added handling for Planetary Diversity Gaia variants (requires patch)
  • Added missing localisations for one vanilla modifier

Update: 10 Aug @ 7:15am

Version 1.4.0

  • Added 3 new designation archetypes:
    • Crystal Refractory - Rare Crystals from miners
    • Aerosynthesis Nursery - Exotic Gases from farmers
    • Thermionic Sublimator - Volatile Motes from technicians
  • Added 1 new thematic variants
    • Thalamic Core - Research + Trade for Machine Intelligences

Update: 6 Aug @ 4:15pm

Version 1.3.0

  • Added 1 new designation archetype:
    • Mobilization Depot - Army production at scale
  • Added 2 new thematic variants
    • Synthesis Locus - Alloys + Strategic Reources for gestalts
    • Thalamic Spire - Research + Trade for Hive Minds
  • Added missing localisations for two vanilla modifiers

Update: 4 Aug @ 6:52am

Version 1.2.0

  • Added menu & edict to configure which designations are displayed
  • Now gating Tidal Commons with the Angler civic
  • Removed Machine Intelligence gate on Fortress Arsenal
  • Removed "Uses Food" gating because of inconsistent engine treatment. Now trusting players to be smart.
  • Added a collection of planetary validation triggers
  • Added localisation for the vanilla modifier mod_job_pearl_diver_per_pop, which PDX neglected to include