Garry's Mod

Garry's Mod

Kkross - Customizable Depth Crosshair
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Update: 25 Jul @ 2:09am

forgor thing

Update: 25 Jul @ 2:05am

Update to reduce flickering when using the lights and switching between states if brightnesses are not at the same level. In other words, GMod's dynamic lights only flick between whole number brightnesses, unfortunate

and better default values for all lights

Update: 24 Jul @ 4:39pm

Settings menu! Outline implementation!

kkross_menu - Open Full Settings Menu
kkross_contrast - enable/disable contrast outlines
kkross_contrast_intensity - intensity of the contrast outlines
kkross_contrast_thickness - outline thickness
kkross_contrast_offset - pixel offset for each line
kkross_contrast_toggle - bindable outline toggle
kkross_contrast_test - just debug prints

Update: 23 Jul @ 9:59pm

Vehicle hotfix!

tracing from player eye is bricked in cars so we trace from the camera and pass through the vehicle

kkross_vehicle 1 - enable/disable crosshair rendering when in a seat

kkross_vehicle_passthrough 1 - enable/disable crosshair passing through the vehicle/components being driven

Bindable Toggles:
kkross_vehicle_toggle
kkross_vehicle_passthrough_toggle

Update: 23 Jul @ 2:34pm

i stg if i mixed both addon packages, a random building will fall

Update: 23 Jul @ 1:40pm

Kkrosshair will no longer render when the player is dead.

Update: 23 Jul @ 1:07pm

a few legibility improvements

Update: 23 Jul @ 1:00pm

We disable default crosshair now, restoring it when kkrosshair is disabled, though it's a server-locked command, so I'm unsure about multiplayer compatibility, may need to adjust later but either way the player can always turn off the crosshair themselves

its done automatically but emergency commands exist just in case

kkross_server_enable_all - Enable default game crosshairs
kkross_server_disable_all - Disable default game crosshairs
kkross_server_restore_all - Restore default crosshair states

Update: 23 Jul @ 9:48am

i hope i didnt forget to set the size correctly
just in case

Update: 23 Jul @ 7:27am

just icon update