Half-Life 2

Half-Life 2

Half Life 2 - Leet Rebake
Showing 1-10 of 10 entries
Update: 29 Sep @ 4:49pm

d1_trainstation_04.bsp
- fix lightmap resolution on the keypad
d1_canals_10.bsp
- fix chopa getting stuck
d1_canals_13.bsp
- fix railing
d1_town_01.bsp
- fix wires on a pole
d1_town_01a.bsp
- fix lightmap seam at setpos -441.646149 -530.331848 -3403.668945;setang 40.788029 -30.889015 0.000000
d1_town_02.bsp
- reduce lightmap res on the wall at setpos -1520.119507 753.835693 -3374.551514;setang -7.787999 138.683853 0.000000

Update: 23 Sep @ 4:41pm

make roller mine envmap have same tint as other combine metals

Update: 1 Sep @ 2:28pm

fix blinking shadow on coast_05, fix lumps for coast_03, cost_07

Update: 30 Aug @ 4:33pm

d1_town_01.bsp
- fix garbage decal up the stairs around sleepers
d1_town_02.bsp
- fix cubemaps at the second map transition enter
d1_town_04.bsp
- reduce lightmap resolution on dispacements to bring it closer to vanilla
d2_coast_05.bsp
- better hide shadows in the last house
d2_coast_08.bsp
- fix weird handrails
d3_c17_02.bsp
- fix floating antenna after the gate

Update: 22 Aug @ 6:15pm

d2_coast_03.bsp
- fix first house stairs floating
d2_coast_09.bsp
- fix the radiator shadow in the closet in the combine outpost
d2_prison_06.sp
- disable shadow of the door at setpos 329.590576 -904.337402 64.031250;setang 20.689165 111.536430 0.000000
d2_prison_08.bsp
- move suite charger on the same level as health
d3_c17_10a.bsp
- fix dark door in the beginning
- add combine wall after the building with a bridge
d3_c17_11.bsp
- fix lightbleed on the stairs below at the end
d3_c17_12.bsp
- fix lightbleed on the stairs at the start
- increase fade distance of the barriers in the end

- fix the shade of the specular reflections on health, suite charger and some citadel materials

Update: 24 Jul @ 5:10pm

rd1_canals_11
- fix shadows cast by nodraws
- better cubemaps around entrance to final tunnel
- fix z-fighting under slime in the end

rd2_coast
- catch up with with valve update fixing train speed
- align road texture in front of entrance to exit tunnel with an actual road

Update: 22 Jul @ 2:13pm

trying to fix cubemaps

Update: 22 Jul @ 7:32am

update nodegraphs

Update: 22 Jul @ 5:11am

Update: 21 Jul @ 7:57pm