Fraymakers

Fraymakers

Mizuki Akiyama
Showing 1-3 of 3 entries
Update: 9 Aug @ 9:53pm
by Mizu

0.0.3
Patch 0.0.3 - The Wall Jump Update

(+) Mizuki Akiyama can now Wall Jump!

(+) Jab: Sweet Spot Hitbox covers more area of the sword.

(+) Forward Tilt: Startup Decreased. (Frame 16 -> Frame 14)

(+) Up Tilt: Hitbox size increased towards Mizuki’s head.
(+) Up Tilt: Startup Decreased. (Frame 13 -> Frame 10)
(+) Up Tilt: Endlag Decreased by 4 Frames.

(+) Forward Strong: Startup Decreased. (Frame 21 -> Frame 19)
(+) Forward Strong: Damage Increased.
(10 Sour/13 Sweer -> 11 Sour/14 Sweet)
(+) Forward Strong: Base Knockback Increased. (60 -> 65)

(+) Up Strong: Damage Increased.
(10 Sour/13 Sweer -> 11 Sour/14 Sweet)
(+) Up Strong: Base Knockback Increased. (60 -> 65)

(+) Down Strong: Hitbox Sizes Altered.
-Sword Sour Spot covers less area of the sword.
-Sword Sweet Spot covers more area of the sword.
-Foot Hitbox covers Mizuki’s entire leg.
(+) Down Strong: Damage Increased.
(10 Sour/13 Sweer -> 11 Sour/14 Sweet)
(+) Down Strong: Base Knockback Increased. (60 -> 65)

(~) Forward Air: Added missing sprites found at the end of the animation.
(+) Forward Air: Sweet Spot Knockback Increased. (60 -> 65)
(+) Forward Air: Sour Spot Knockback Increased. (55 -> 70)

(+) Forward Throw: Animation Sped Up.
(+) Forward Throw: Knockback Growth Increased. (60 -> 65)
(+) Forward Throw: Angle Altered. (45 -> 40)

(+) Back Throw: Animation Sped Up.
(+) Back Throw: Base Knockback Increased. (65 -> 70)
(+) Back Throw: Knockback Growth Increased. (55 -> 60)

(+) Up Throw: Animation Sped Up.

(+) Neutral Special: Holding down the Special button no longer immediately throws the current shape.

(+) Neutral Special (Triangle): Hitboxes reactivate quicker.
(+) Neutral Special (Triangle): Knockback decreased to allow more multihits.

(+) Neutral Special (Square): Damage Increased. (5/5 -> 6/6)
(+) Neutral Special (Square): Square is now thrown further forward and higher.
(+) Neutral Special (Square): Knockback Increased.
Hit 1:
BKB: 60 -> 80
KBG: 45 -> 55
Hit 2:
BKB: 55 -> 60

(+) Neutral Special (Hexagon): Reflector lasts for 30 more frames.
(+) Neutral Special (Hexagon): Reflectbox Size Increased.

(~) Neutral Special (Heptagon): No longer gets stuck on ledge if thrown at a specific area.

(~) Neutral Special (Octagon): No longer gets stuck on ledge if thrown at a specific area.
(+) Neutral Special (Octagon): Flies forward faster.
(+) Neutral Special (Octagon): No longer destroyed if hit with an attack.
(-) Neutral Special (Octagon): Stays out on screen for a drastically shorter amount of time.

(+) Side Special: Hitboxes reactivated on the second hit if the first hit connects.
(+) Side Special: Holding a directional input will influence where Mizuki will teleport.
-Holding Up will cause Mizuki to slightly teleport diagonally upwards.
-Holding Down will cause Mizuki to slightly teleport diagonally downwards.
-Holding Back will cause Mizuki to not move positions while teleporting.

(-) Up Special: Movement reduced.

Update: 24 Jul @ 1:20pm
by Mizu

0.0.2
Patch 0.0.2 - The Second Patch Of Mizuki Akiyama

Update: 21 Jul @ 12:02pm
by Mizu

0.0.1
Patch 0.0.1 - The Mizuki Akiyama Release