Age of Wonders 4

Age of Wonders 4

AoW 3 Races+
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Update: 17 Jul @ 5:57am

- Fixed a small issue where Ogrekin Heritage wouldn't get their City Trait

Update: 17 Jul @ 5:42am

- Added Lizardman Heritage (AoW 1) as standard for Lizardfolk as Draconians seems more like its own kind. They have Swimming, -1 Resistance, and cities give +6 Draft. Funnily enough their "swimming" looks just like in AoW 1, which I feel strangely happy about. Their standard co-traits are Poisonous, Strong and Cold-blooded
- Added Azrac Heritage (AoW 1). They have +10% Melee Accuracy, -10% Dodge, +6 Fire Protection, Cities gain rebated Shrine
- All Racial Heritage traits are now exclusive to one another. This was messed up in the Griffon patch with the introduction of trait categories, but will now work. Sorry about the Insectoid/Halfling/Orcs you've had in the meantime
- Increased Wolfkin Territorial Disputes trait to give +12 Draft
- Tried to add the Grazer's Grace feature to Goatkin Heritage; reduced upkeep on grasslands. Doesn't work
- Tried to fix Wetland Foraging for Goblin Heritage. Doesn't work.

Update: 16 Jul @ 4:29am

- Corrected a few descriptions and lore links
- Added Simian, Insectoid and Molekin lore (no longer wiki excerpts of The Monkees, Startled Insects and The Moles band biographies)
- Fixed Simians wrongly linked to Avian traits
- Fixed Molekin Cities sensory bonus
- Fixed Highmen broken links, both city and unit traits should work now
- Created a new category of traits for the Griffon Beta called Racial Heritage
- Changed Lizardfolk's standard traits to be Strong, Tenacious and Desolate Adaptation, more in line with the Draconian Heritage
- Changed Dwarves standard traits to be Hardy, Defensive Tactics and Bulwark
- Changed Toadkin's standard traits to be Poisonous, Hardy, Resilient and Swamp Adaptation
- Changed Goblin's standard traits to be Hideous Stench, Sneaky and Swamp Adaptation (leaving one point to spare, but I couldn't find a better idea for goblins - help me out)
- Changed Molekin's standard traits to be Tenacious, Bulwark and Underground Adaptation
(You'll likely find more changes to the standard traits from the initial launch that I haven't mentioned, please feel free to let me know if you think you might have better ideas for these standards)
- Added retro icons to the interface

Update: 15 Jul @ 1:34am

- Thumbnail fixed!

Update: 15 Jul @ 1:02am

- Shortened Dark Elf, Highmen and Frostling lore
- Added Wood Elf lore
- Added Ogrekin lore
- Made Goatkin's Small Herds trait slightly less punishing. This is a crazy, experimental trait and probably belongs better among cultural traits than racial ones, but it make me want to play them and I never do otherwise, so let me know your thoughts here
- Created an alternative umbral malady for Syrons
- Fixed the Syron lord bonus (untested)

Update: 14 Jul @ 5:10am

*** First version of AoW 3 Races+ has been published ***