Age of Wonders 4

Age of Wonders 4

AoW 3 Races+
28 sonuçtan 21 ile 28 arası gösteriliyor
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Güncelleme: 20 Tem @ 7:21

Goatkin
- City founding cost is now 100 Imperium ("Pastures New")
- Food reduction per population is now 15% and bonus per adjacent city is 30% ("Safety In Small Herds")
- All friendly adjacent cities now count, not just owned
- Removed Cold Resistance

Other
- Restored Human default traits (only adding Human Heritage)
- Added Avian cheaper libraries property ("Book-Hawkers") and ditched the idea of annexing mountains... For now
- Changed Syron City Trait to gain +1 Mana +1 Knowledge per adjacent city ("Power Sharing") since the previous Leader influence idea didn't work
- Sorted the Forms alphabetically
- Changed Lizardmen swimming description to fit with them walking on water
- Goblin Heritage's Wetland Foraging finally works! Cred to Guilu in the #modding-questions channel of the Age of Wonders Official Discord for giving me the tools. Goblin players will get the World Spell "Wetland Foraging" upon game start. This gives the goblins -8 HP and the Wetland Foraging ability. The reason why the HP penalty is linked to the boon is that you might be able to cast the spell (it counts as a race transformation) on other absorbed races, so they should have the same penalty and boon if this is done. They probably lose a bit of constitution from changing their diet to the goblin one, yet gain the wetland foraging ability. ^^

Güncelleme: 17 Tem @ 7:42

- Now hopefully everyone stops getting a Goblin Wetland Walking spell... ^^;

Güncelleme: 17 Tem @ 5:57

- Fixed a small issue where Ogrekin Heritage wouldn't get their City Trait

Güncelleme: 17 Tem @ 5:42

- Added Lizardman Heritage (AoW 1) as standard for Lizardfolk as Draconians seems more like its own kind. They have Swimming, -1 Resistance, and cities give +6 Draft. Funnily enough their "swimming" looks just like in AoW 1, which I feel strangely happy about. Their standard co-traits are Poisonous, Strong and Cold-blooded
- Added Azrac Heritage (AoW 1). They have +10% Melee Accuracy, -10% Dodge, +6 Fire Protection, Cities gain rebated Shrine
- All Racial Heritage traits are now exclusive to one another. This was messed up in the Griffon patch with the introduction of trait categories, but will now work. Sorry about the Insectoid/Halfling/Orcs you've had in the meantime
- Increased Wolfkin Territorial Disputes trait to give +12 Draft
- Tried to add the Grazer's Grace feature to Goatkin Heritage; reduced upkeep on grasslands. Doesn't work
- Tried to fix Wetland Foraging for Goblin Heritage. Doesn't work.

Güncelleme: 16 Tem @ 4:29

- Corrected a few descriptions and lore links
- Added Simian, Insectoid and Molekin lore (no longer wiki excerpts of The Monkees, Startled Insects and The Moles band biographies)
- Fixed Simians wrongly linked to Avian traits
- Fixed Molekin Cities sensory bonus
- Fixed Highmen broken links, both city and unit traits should work now
- Created a new category of traits for the Griffon Beta called Racial Heritage
- Changed Lizardfolk's standard traits to be Strong, Tenacious and Desolate Adaptation, more in line with the Draconian Heritage
- Changed Dwarves standard traits to be Hardy, Defensive Tactics and Bulwark
- Changed Toadkin's standard traits to be Poisonous, Hardy, Resilient and Swamp Adaptation
- Changed Goblin's standard traits to be Hideous Stench, Sneaky and Swamp Adaptation (leaving one point to spare, but I couldn't find a better idea for goblins - help me out)
- Changed Molekin's standard traits to be Tenacious, Bulwark and Underground Adaptation
(You'll likely find more changes to the standard traits from the initial launch that I haven't mentioned, please feel free to let me know if you think you might have better ideas for these standards)
- Added retro icons to the interface

Güncelleme: 15 Tem @ 1:34

- Thumbnail fixed!

Güncelleme: 15 Tem @ 1:02

- Shortened Dark Elf, Highmen and Frostling lore
- Added Wood Elf lore
- Added Ogrekin lore
- Made Goatkin's Small Herds trait slightly less punishing. This is a crazy, experimental trait and probably belongs better among cultural traits than racial ones, but it make me want to play them and I never do otherwise, so let me know your thoughts here
- Created an alternative umbral malady for Syrons
- Fixed the Syron lord bonus (untested)

Güncelleme: 14 Tem @ 5:10

*** First version of AoW 3 Races+ has been published ***