Team Fortress 2

Team Fortress 2

ONETT: Source
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Uppdatering: 21 okt @ 17:43

- Fixed Spy being unable to attack after uncloaking.
- Fixed playable sprites re-syncing while cloaked.
- Fixed the welcoming message appearing randomly.
- Fixed Mr. Saturn's sprite sinking into the ground on death.
- Fixed players playing pain sounds even when taking no damage.
- Made the PSI Rockin screen shake effect toggleable via chat command.
- Medigun's PSI Shield is now compatible with Quick-Fix and Vaccinator.
- Playable sprites now automatically re-sync more often.
- Changed the chat command for the $7500 credits cheat.
- Added fade-out effect at the end of the game.

Huge thanks to Samwiz1's server for regularly hosting and helping me playtest this map. This project stands as the biggest mark I'll leave on the community before moving on from the game. Only thing left now is porting the map to SFM, and that might be it.

Uppdatering: 20 okt @ 14:40

- Rewrote PSI so it can now be deflected.
- Rewrote the bunnyhop script to be less janky.
- Reverted the player’s model scale back to normal (originally 10% smaller) due to physics issues.
- Rewrote player collision so that players push away from each other to prevent getting stuck mid-teleport between rooms. (Thanks Irineu!)
- Fixed the player’s script scope breaking after buying the vacant house from the salesman. (Thanks MoonWizard!)
- Fixed Rolling HP breaking the Scattergun.
- Fixed the Kunai not restoring health on kill.
- Fixed Fists of Steel breaking Rolling HP when attacked with PSI.
- Fixed invisible sprites still reacting with '!' to player deaths at night.
- Playable sprites will now always resync to stay visible for everyone.
- Playable sprites no longer work when transforming mid-teleport.
- Changed the ending trigger chance on dedicated servers to 1/32.
- Reduced the Eureka Effect secret’s chance to trigger.
- Arcade gang can now deal damage.
- Updated the Medigun with a new PSI.
- Added more hidden chat commands.
- Added more names to the credits.
- Added two more playable sprites.

Uppdatering: 13 sep @ 13:37

- Locked the ending scene behind a very rare chance of triggering on dedicated servers (1/64).
- Tweaked some character presence between day and night.
- Buffed the Lucky Sandwich to be more rewarding.
- Fixed Skip Sandwich granting flying ability.
- Fixed Text Box staying open with no text.
- Fixed sentry kills not resetting Rolling HP.
- PSI can now destroy enemy buildings.

Uppdatering: 3 sep @ 14:04

- Fixed not being able to pause the game during the cutscene (triggered by opening chat while all HUD elements are hidden).
- Added new attack line for the Texan Trickshot.
- Restored the original loading screen image.
- Increased respawn time for butterflies.

Uppdatering: 30 aug @ 10:59

- Fixed ragdolls not being removed as intended (killbinding is now less distracting during the ending).
- Fixed flickering textures on certain buildings.

Uppdatering: 27 aug @ 14:59

- Minor QoL patch including toned-down HDR, fixed incorrect texture flags, script cleanup and other small bug fixes.

Uppdatering: 21 aug @ 12:49

- Expanded all three shop interiors to match their side wall dimensions.
- Removed some hostile NPCs in Post-Game rounds so the town feels more peaceful.
- Implemented another fix for playable sprites permanently stacking in dedicated servers.
- Fixed a VScript bug where players could randomly recover health after dealing damage.
- Fixed a VScript error when someone disconnects from the server.
- Fixed textures not changing in the credits room in Post-Game.
- Fixed players sometimes surviving car crashes.
- Other minor bug fixes.
- Added secret Frank interaction.

Uppdatering: 17 aug @ 3:54

- Overhauled the ending scene:
It can now only be triggered once per game, unlocking Post-game content for the next round.
- Added Post-game mode:
All playable sprites are unlocked from the start, plus new additional music to replaces Onett's outdoor theme.
- Tweaked playable sprites to prevent stacking inside players due to high ping.
- Added extra dialogue for 2 NPCs.
- Minor bug fixes.
- Updated Luigi.

Uppdatering: 14 aug @ 4:47

- Updated the Rolling HP system:
Medic heals no longer nullifies damage taken; it must be outhealed.

- Fixed mp_restartround command completely breaking the game event functions.
- Updated CollectEventsInScope function to the latest version from valve wiki.
- Added missing sounds.

Uppdatering: 13 aug @ 11:45

- Improved the edict limiter.
- Fixed playable sprites stacking on players.