Team Fortress 2

Team Fortress 2

ONETT: Source
Mostrando 11-20 de 23 aportaciones
< 1  2  3 >
Actualización: 2 AGO a las 11:31
por Ashref

- Removed bots from dedicated servers.

Actualización: 30 JUL a las 16:07
por Ashref

- Fixed obscure bugs and visual errors.
- Slightly shortened the ending scene.
- Tweaked statue's behavior.
- Added an Undertale reference (alongside the existing LISA one)
- Added a bonus interaction in the $7500 house.
- Saved even more space in the map file.

Actualización: 27 JUL a las 15:17
por Ashref

- Reworked the damn response system yet again. NPCs should finally handle multiple players without any interruption.
- Increased the “kill range” of Engineer buildings placed near teleport doors.
- Fixed the +use attack still activating at the start of the ending scene.
- Added a couple of hints, especially for using the ATM and buying items in shops.

Actualización: 25 JUL a las 11:15
por Ashref

- Fixed responsive NPCs ignoring a player's response if another player had already interacted with them (let me know if this is still buggy)
- Added global text command "!toggletrees" to hide tree sprites and reduce visual clutter during deathmatch.
- Marked all entities created and deleted via VScript functions as "Purge" to prevent game crashes.
- Removed player's ragdoll if they die as a playable sprite.
- Meteor can now deal damage once again.
- Reduced text chat cooldown.

Actualización: 22 JUL a las 1:00
por Ashref

- Fixed VScript error when a player disconnects while inside certain triggers with Hammer built-in RunScriptCode outputs.
- Fixed the Engineer's sentry not dealing any damage to the player (caused by an overcorrection from previous patches).
- Added support for some text commands to execute with neither "!" nor "/" (since some server plugins disable these).
- Increased trigger teleport brush height at the mayor's office so Soldiers can't rocket jump over it.
- Disabled dropped weapons to save up edicts.

Actualización: 18 JUL a las 4:09
por Ashref

- Fixed "accessed null instance" error spam when a player disconnects after talking to a responsive NPC.
- Optimized voice detector script to be faster & bug free.

Actualización: 17 JUL a las 9:56
por Ashref

Actualización: 17 JUL a las 9:23
por Ashref

- Rewrote the damage hook and player think functions to be more robust and fail-safe on dedicated servers. This should prevent server crashes.
- Added missing fallbacks in case the damage inflictor doesn’t exist.
- Fixed players not dying to Rolling HP (HP stuck below 0) when the damage inflictor switches teams, goes spectator, or disconnects.
- Removed all trigger_hurt entities and replaced them with TakeDamageCustom() functions (since those returned null inflictors).
- Removed damage filter entities and used player scope variables instead.
- Fixed color correction overlays still displaying during daytime.
- Added 30s timer to the Cameraman so you automatically respond if you don’t type in chat.
- Increased default ATM credits from 9 to 15.

Thank you everyone for playing and supporting my map!
Please don’t hesitate to report any bugs or server crashes.

Actualización: 17 JUL a las 8:41
por Ashref

- Fixed a mildly annoying trigger box around the hotel receptionist.

Actualización: 15 JUL a las 16:46
por Ashref

- Fixed unhandled filters in VScript causing server crash.
- Fixed TakeDamageCustom() function potentially causing server crash for having null inflictor.
- Removed the "Host" role from dedicated server (it used to be that whoever connects first gets the same role and commands access as a listen server host.)
- Removed "!host" command.
- Added "!rate" command.
- Fixed a mildly annoying trigger box around the hotel receptionist.