Garry's Mod

Garry's Mod

[DrGBase] DELTARUNE
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Update: 18 Aug @ 9:59am

VERSION 3.0

This new version of the Deltarune SNPCs brings some new characters and some minor changes.

LANCER
  • Lancer joins the party!
  • Lancer is weak and his attacks will become stronger as he gains TP.
  • He can summon a spade or bump enemies with his bike - after every attack he will flee to peform another attack.

BERDLEY
  • Berdley joins the party ig
  • Berdley does not uses TP and he doesn't have melee attacks, instead he can summon 3 different types of attacks making reference to his fight in Deltarune CHAPTER 2.
  • He will summon exams, tornados and whatever that spike thing is - his attacks are work in progress.

THE ROARING KNIGHT
  • The Roaring Knight appears.
  • The Roaring Knight doesn't use TP but all of their attacks are really strong.
  • It can summon swords and those star-like bullets from its fight.
  • It has a melee attack with a small chance of performing a fast slash just like in its fight.
  • After every attack, they will flee to perform a range attack if it's possible.
  • Once defeated, it'll open a dark fountain... summoning The Titan!

THE TITAN
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  • The Titan appears.
  • Once it spawns - the sky will turn black and The Titan will summon Spawns constantly.
  • It has a shield that once is destroyed The Titan will start taking damage.
  • When the shield is down - The Titan will shoot a projectile and it'll only spawn Spawns if its targets are far away.
  • The Titan in ver. 3.0 it's still a work in progress and there might be bugs.

SPAWN
  • It can be summoned by The Titan or Spawnmenu.
  • It's fast and after attacking it'll run away for a few seconds.

Changes
  • The amount the NPCs wait to perform an attack was reduced to 2 - 3 seconds. It used to be 5.
  • The Deltarune convars are now inside the DrGBase Tab instead of having their own tab in the spawnmenu.
  • Susie's Rude Buster is now visible.

Update: 4 Aug @ 2:11pm

  • In your spawnmenu now there's a Deltarune tab so you can change the mod options. So far, ver 2.1 - allows you to change the health of the NPCs.

Update: 29 Jul @ 3:25pm

VER. 2.0 - NOELLE

In this new update I have added Noelle and made some small tweaks to the NPCs behaviour.

NOELLE

Noelle has two states: Normal and Snowgrave.
Everytime she kills an enemy, a kill count increases.

SNOWGRAVE...?

Once the kill count reaches 25, Noelle will deal more damage and her animations will change to the Snowgrave route animations.
She won't be able to spare enemies beyond this point.

The only way to revert the kill count is by making Noelle spare an enemy before reaching 25, this resets the kill count.

How to force this state?

Noelle has less chance of sparing enemies if she's too close to her target.

Update: 18 Jul @ 9:08am

  • Small fixes.
  • SNCPs.

Update: 12 Jul @ 10:53am

Update: 12 Jul @ 10:37am