Barotrauma

Barotrauma

Tidebreaker Arsenals
Ergebnisse 1–10 von 49
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Update: 24. Okt. um 2:43
von Prinz

-FIXED bots keep unequiping Knight Uniforms when inside the submarine.

Update: 21. Okt. um 11:28
von Prinz

-AI SHOULD not try to remove any knight armors / helmets when underwater (need to have spare oxygen tank in outfits inventory)
[NOTE: IF THIS NOT WORKING DON'T BLAME ME, BECAUSE AI IN THIS GAME IS SO AS-]

Update: 21. Okt. um 9:36
von Prinz

Update: 19. Okt. um 7:19
von Prinz

-Finishing the .50 Magnum Sprite (yeah this is a real one)

Update: 13. Okt. um 5:07
von Prinz

-Increased stack size for .50 I-Caseless Magazine from 3 > 6

Update: 12. Okt. um 13:11
von Prinz

[Small Update]

| Rework .50 caseless Magnum |
-New Sprite for both gun and magazine.
-Changed the gun name to HCTP-X.
-Reduce damage modifier from 1.2 > 1.1
-Reduce Magazine capacity from 15 > 10

| Melee Changed |
-CQC-4 Tactical Sword now become CQC-5 Tactical Hatchet.
>Deal more damage, shorter range and look cooler.
-Increased overall damage for melee.

| Note |
I finally have the Free Time and Mood to continue on modding on this game, there will be more update coming out, stay tuned!. And the new submarine is almost done! And most likely will be the last series submarine.

Update: 7. Okt. um 11:46
von Prinz

-Reduced the scale for HPTP-11 (you know? it make no sense that 10mm caliber pistol is bigger than .50 magnum.......)

Update: 2. Okt. um 10:07
von Prinz

Update: 18. Sep. um 12:46
von Prinz

Update: 11. Sep. um 13:17
von Prinz

[Small Update]

-Added one new ASFA [Atlas. Special. Force. Arsenals.]
| VLR-77 “Sky Piercer” [A long-range energy weapon designed for pinpoint accuracy with devastated power.]

[Fixed/Changed]
-Fixed bullet not come out from the barrel, when shooting the first rounds.
-Small adjuct with required crafting materals for some weapons.
-Small adjuct with item min/max available at the merchants.