Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Divine General - The Strongest Shikigami || Big Raga Update
Showing 1-8 of 8 entries
Update: 24 Sep @ 11:12am

- Fixed Grapple and Tank adaptation's description in Hurt's Adapataion
- Hurt Cancel no longer exists
- Adapting now consumes a fourth of your burst meter

Update: 24 Sep @ 9:58am

- Changed Light Tap to FLyswatter
- New Icon for Flyswatter
- Flyswatter is now block punishable
- Flyswatter no longer hit cancels with haste
- Flyswatter hitstun nuked to oblivion

Update: 23 Sep @ 11:22am

Divine General:
- Change Tank adaptation to make Mahoraga grow ***SLIGHTLY*** every time he is hit by the opponent while in this adaptation
- Make Earthquake special usable in the air, making it fall until he hits the ground (reuse Double Ax animation)
- Make Earthquake's actionable frame 10 frames earlier (to transition into boulder and metrocity better)
- Make Earthquake make ground shockwave projectiles (like Robot) instead of big hitbox™
- Add better sounds and visuals to the train exploding
- Add better sounds and visuals to Clap super
- Toggle off Wheel of Dharma super that shit is stupid as shit
- Add F6 "grab" (it could be a punch that throwtechs) that becomes F3 on Haste. 2way to determine ground grab or air grab
- Give ThrowTech the High Hurt sprite
- Update Grapple Adaptation to say "grants armor against grabs" instead of "forces throwtech"
- Change Crush adaptation to effectively one toggle instead of two, naming it "Guard Crush". If a move has one pip, make it give the opponent +5 blockstun, and push them back super far (with meaty sounds and dust visuals) and go through armor. If a move has two pips, apply previous effects along with the ability to guard break.
- Change requirements to obtain a Crush pip by:
- - Have that move interrupted
- - Hit the opponent as they bypass you with armor
- - Get softblocked on that move
- Nyx Roar as a special and move its properties and animation to Hustle.
- Give Hustle (now Roar) an actual roaring sound and some screaming particles with screenshake.
- Make Juke also cut Raga's air time with Haste, making the move overall fasterdumbest?
- Make Ten Shadow Box walk faster on Haste
- Make Ten Shadow Box have Raga be actionable on hitting a projectile

If this looks a little weird its because I just copy and pasted my todo list

Update: 10 Sep @ 3:25pm

- Added Move Icons
- Changed Text for character specific adaptations

Update: 3 Jul @ 7:15am
by jynx

- ground slam floor hitbox and spider dance regular hitbox now parriable
- reduced haste buff for clap to 11f (will probably be further nerfed/reworked later)

Update: 2 Jul @ 2:05pm
by jynx

- fixed grabbing raga during aura adapt causing infinite grab state

Update: 1 Jul @ 2:59pm
by jynx

- hopefully fixed the weird prediction sprite bug

Update: 1 Jul @ 12:38pm

- Added Divine General