Arma 3
AFL
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Update: 2 Sep @ 11:51am
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.6.3

### Changed

- Normalize NPWT function so treatment is not completed before timer.

### Fixed

- Fix launch.toml preset typo.

Update: 27 Aug @ 11:38am
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.6.2

## [v0.6.2] - 2025-08-27

### Added

- Current Selkie modlist.

### Fixed

- Cross icon showing up twice in some circumstances.
- Medical menu keybinds not working as expected.

### Removed

- Redundant firing range map objects.
- Old Selkie modlists.

Update: 17 Aug @ 3:17pm
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.6.1

## [v0.6.1] - 2025-08-17

### Changed

- Convert medical sim strings to use stringtable.

### Fixed

- KAM NPWT being interrupted.
- KAM NPWT not clearing trauma.
- KAM NPWT closing medical menu after treatment.
- KAM surgery tab not accessible via hotkeys.
- "Left Arm" showing up twice in medical simulator.

Update: 16 Aug @ 8:26pm
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.6.0

## [v0.6.0] - 2025-08-16

### Added

- TL version of status monitor that shows distance to player.
- TL status monitor item.
- Status monitor out of range indicator.
- Status monitor out of range CBA option.
- New icon for status monitor uncon HR.

### Changed

- Critical color for status monitor on HR 0.
- Refactor ui_updateMonitor.
- Update changelog.
- Update README.

### Removed

- Unnecessary status monitor init call in PostInit.

Update: 6 Aug @ 1:07pm
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.5.0
## [v0.5.0] - 2025-08-06

### Added

- Preset system.
- Default presets.
- Status monitor feature.
- Status monitor UI.
- Status monitor item.
- Status monitor CBA settings.
- Logging to functions.

### Changed

- Moved defaultControls example to extras folder.
- Updated function comments.
- Update README.md
- Update lints.
- Update build config.

### Fixed

- Invalid item names for medical sim patients.
- Status monitor not hiding when item removed.

### Removed

- Unused comments.

Update: 24 Jul @ 9:52am
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.4.0

## v0.4.0 - 2025-07-24

### Added

- KAM macros.
- Contributor list.
- IV block chance based on fluid coagulation factor.
- IV block chance setting.
- IV flow rate rework based on IRL values.
- Medical menu overview display for IV bags on body parts.
- Unconscious setting to medical sim.
- Changelog.

### Changed

- New logo by multicarinata.
- README to reflect contributors.
- Change mod name to "AFL - Selkie Medical Mod".
- Replaced legacy KAM airway function calls with updated ones.
- General code cleanup.
- Update modlist to Selkie latest.
- Update firing range mod settings.
- Update server settings.
- Reorder spawn comps in firing range map.

### Removed

- Unused files

Update: 13 Jul @ 9:04pm
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.3.0
# v0.3.0

## Additions

- Added confirm function to clear all button in medical simulator

## Changes

- Make neck tourniquets much more realistic. Now, neck TQs simulate the effects of cerebral ischemia, asphyxiation, and the carotid sinus reflex
- Update mission and server mod settings to reflect current Selkie platoon ones
- Update mod preset to 2025-07-13

Update: 11 Jul @ 2:22pm
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.2.0
# v0.2.0
- Add setting to change base bandage time
- Re-add ability to tourniquet necks
- De-optrefy medical simulator mission

Update: 1 Jul @ 1:58pm
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.1.2
Fix loading of firing range mission.

Update: 1 Jul @ 12:21pm
by lain

https://github.com/flufflesamy/AFL/releases/tag/v0.1.1
Fix logo.