Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

DJ, King of Rhythm
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Update: 7 Oct @ 8:44am

Fixed Hi-Hat, grounded High Pitch and Volume Duck not appearing

Update: 6 Oct @ 11:26pm

Version 1.2.0:
3 new songs!
- Plantman - REACH THE TOP
- ParagonX9 - Chaoz Lyth3ro
- Shirobon - BEAT THAT

- New move: Volume Duck, f9 slide that gives an HKD on hit. Replaces Drumroll.
- New super: Hypnotic Bassline, makes the current speaker pull the oponent in. Costs 1 bar.
- New super: Rhythm Fever! Temporary 3 bar install that requires full Combo meter to use. As it's fairly complex, check Codex for details on its functionality.

- Combo meter rework: The Combo Multiplier has been removed. Onbeat attacks now build 2/5 stacks, and snaps and onbeat movement build 1/5 stacks.
- Various animation updates to different moves across the board.
- DJ now creates afterimages when hitting on beat.
- Added a big note check that cancels certain moves only delayable to big notes, to prevent awkward pauses if the next big note is far away.
- Most moves can now only hit small or big notes (not both), to reduce the amount of necessary options to check.
- Air Boost changed from an 8 way to a 4 way selection (diagonals removed).
- Added support for the timestop music pause feature for Joe Tarot, Shinji, Mr. Red and Rockford.
- Added a new Codex achievement related to the Rhythm Fever install.

Set the Stage speaker changes:
- Parriable
- Lifetime: 200 -> 180, now visible as an HP label
- No longer emits hitboxes while DJ is in hitstun.
- Slightly reduced range
- Can now be hit by the opponent to knock it away and chip its lifetime
- Now uses DJ's custom hit effect
- Set the Stage/Reset the Stage are no longer flippable

- Soundbite changes:
- DI control removed.
- Outside combos, now tracks to the opponent's position 5 frames ago to make it dodgeable.
- Y launch angle: -1 -> -0.2, added 4 minimum grounded frames
- Fixed Soundbite not despawning when DJ gets hit or blocks.

- Backdash: offbeat speed: 12 -> 10, onbeat speed: 20 -> 16
- Take the Stage: now costs 1 bar if DJ is far from the speaker.
- Hi-Hat/Hi-Hat +, Deep Bass, Heavy Bass: enlarged hitboxes
- High/Low Pitch: Separated into 2 different moves. Only High Pitch is usable while grounded.
- Low Pitch: adjusted hitbox and momentum properties to match High Pitch.
- Deep Bass (Air): XYPlot version is now only usable in combos. Increased air friction.
- Downbeat: IASA 20 -> 16, changed momentum properties.
- Piercing Noise: Slightly reduced range. Slightly extended the hitbox backwards to make it harder to whiff when used at close range.
- Bring Down the House: the onbeat version's teleport now has a distance limit in neutral, no longer flippable in neutral
- Mashup: Enlarged hitbox, increased DI multipliers on all followups
- Reverb: now Air OK, IASA 20 -> 24, onbeat followup hitstun: 40 -> 28
- Amplifier: now builds up to 3 combo stacks, previously only build 1 as it used to increase Multiplier. No longer usable at max Combo meter.
- Drum Solo: reduced maximum hit amount from 10 to 8, now cancels if the opponent exits hitstun to prevent Burst option selects. Reduced hitstun, increasd DI modifier and reduced knockback on the Up ender.

Minor non-gameplay changes:
- Changed the sprite used in the Customize menu.
- Updated the music copyright list to confirm the copyright status of Beat Saber and Pursuit. (they're both copyrighted :( )

Update: 20 Jul @ 9:43pm

Version 1.1.6:
- Fixed a bug causing onbeat Reverb to not work properly.
- The speaker is now immune to projectiles, to prevent them from hitting it and getting interrupted.

Update: 18 Jul @ 9:36am

Version 1.1.5:
- Fixed a bug where the idle snaps no longer built combo meter, added on accident in the previous version.

Update: 18 Jul @ 12:01am

Version 1.1.4:
- Nerfed Clash by making it start before the drop, also extending the song's length and making it less likely to run out before the end of the match.
- Improved the song mapping for Cereal Killer and Run Wubby Run.
- Removed the long silence at the end of Run Wubby Run before the song loops.

- Added animations for Burst, wallsplat, knockdown and getup.
- Moves that cost Combo meter to use no longer build combo meter.
- Flipping Airdash now builds a small amount of sadness.
- Offbeat Airdash force 16 -> 20
- Speaker sound effect volume slightly increased.
- Added onbeat sound effect to Waveform.

Update: 15 Jul @ 2:50pm

Version 1.1.3: Quick bugfix update
- While DJ is being played, the extra hit freeze frames setting is now disabled. This fixes a desync caused by both players having different settings when DJ fights a character that uses the feature, as well as no longer requiring it to be turned off to preserve the music sync.
- Removed the line in Codex asking to turn off extra hit freeze frames, as it's no longer necessary to do.
- Actually fixed the music desync caused by using Whiff Cancel or Instant Cancel in the DJ mirror.
- Fixed a bug where by using Boost or Skip on a move that can use them then switching to a move that can't, you could use the toggles on moves that they shouldn't be allowed on, causing various buggy side effects.
- Onbeat Fastfall now becomes affected by gravity while waiting for a note, to prevent airstalling.
- Reverb now only activates the onbeat followup if there's an upcoming big note in the next 100 frames, to prevent both players from being stuck in the animation for a long time.

Update: 5 Jul @ 9:16pm

Version 1.1.2: UI update
- Moved the PlayerInfo UI to avoid blocking other UI elements.
- Replaced the Mute Music button with a volume slider, and made the sound settings a collapsible window.
- Edited the functionality of the Boost selector on the UI to make checking DJ's options quicker.
- The Skip toggle now only appears when it's allowed to be used (in combos or if Infinite Resources is turned on).
- Added explanation tooltips to the buttons in the PlayerExtra UI.
- Drumroll: 24 -> 14 hitstun.
- Pass Filter: if used after Getup, gains 2 frames of startup to prevent it from punishing frame 2-3 meaties if a note is present.
- Added onbeat sound effect to Fastfall.
- Fixed Air Fast Forward's onbeat sound effect also playing when offbeat.
- Fixed a music desync caused by using Instant Cancel or Whiff Cancel in the DJ mirror match.

Update: 3 Jul @ 9:00pm

Version 1.1.1:
- Deep Bass (both versions): 11 -> 14 hitstun
- Beat Drop: 12 -> 22 hitstun
- Offbeat Turntable final hit: 15 -> 22 hitstun
- Fixed DJ not accounting for global hitlag when keeping the music in sync.
- DJ now defaults to his intro sprite during the pause at the start of the match.

Update: 2 Jul @ 7:55pm

Version 1.1.0: Emergency patch because a bunch of stupid stuff got through to the steam release
- Various hitstun nerfs and other changes to hit properties:
Snap: 16 -> 14
Kick: 18 -> 15
Hi Hat, Hi Hat+: 26 -> 18
Deep Bass, both versions: 14 -> 11
Heavy Bass: added 3 minimum grounded frames
Triple Tap: 30 -> 14
Beat Drop: Infinite -> 14
Piercing Noise: 20 -> 10
Subwoofer, Subwoofer+: 24 -> 18, added 4 minimum grounded frames
Speaker: 30 -> 15
Onbeat Normalize followup: 25 -> 19
Offbeat Turntable final hit: 30 -> 15
Onbeat Guitar Riff sweetspot: 30 -> 16 hitstun, 1.0 -> 0.8 DI modifier

- Onbeat Forward Dash: speed 22 -> 16.
- Drumroll: inbetween hits now force grounded, making the move no longer sometimes drop based on the note pattern.
- Air High/Low Pitch: minimum land cancel frame is now 7.
- Low Pitch: small horizontal force added to increase the move's range.
- Air Deep Bass now costs an air option outside combos.
- Relocate no longer has IASA on the opponent's turn.
- Waveform: backwards version now has Backdash IASA.
- Subwoofer+: no longer flippable, removed the space in the move name so the + is visible.
- Reverb: onbeat followup now forces grounded and is significantly more consistent.
- Hold: slider minimum 10 -> 8, now adds hitlag instead of overriding it.
- Reset the Stage: no longer usable while sitting on the existing speaker.
- Fixed a bug where using Grab into Deep Bass would lock the opponent out of their Burst for the rest of the match. (???)
- Fixed the Imitation achievement being unobtainable due to a typo.

Update: 1 Jul @ 8:00pm

Version 1.0.1:
- Fixed a bug with the snap sound effect looping, due to it being a .mp3 instead of a .wav file.
- Fixed a bug where the idle snap while sitting on the speaker didn't build combo meter or show the note effect.