Don't Starve Together

Don't Starve Together

Plants vs. Dont Starve
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Update: 5 Sep @ 11:43pm

[修复]
重新设计了跳向荷叶船的优化


[Fix]
Redesigned the optimization of jumping to the Lily Pad boat

Update: 5 Sep @ 11:20pm

[新]
新的两个配置,可以选择关闭由蘑菇和孢子产生的小喷菇,默认开启;可以选择关闭优化跳小船功能,默认开启。


[New]
Two new settings allow you to disable the generation of Puff-shrooms from mushrooms and spores (enabled by default) and disable the optimized boat boarding feature (enabled by default).

Update: 5 Sep @ 3:35am

[新]

- 魅惑菇会吸引附近可以吃自己的敌人攻击自己,当被吃掉后,还会魅惑敌人。被魅惑的敌人会被认为是植物的朋友,寻找可攻击目标方式和植物类似,并且会不时嘲讽附近敌人使它们强制攻击自己。在吃下魅惑菇一段时间后,如果食用者仍然存活会直接死掉。
- 胆小菇会攻击远处的敌人,当有坏人靠近它时会害怕地躲起来。它可以攻击理智怪物。
- 寒冰菇会冰冻大范围内的敌人,扑灭火焰,恢复因炎热枯萎的植物,为玩家降温。
- 毁灭菇会对较大范围内的敌人造成超大量的爆炸伤害,受到伤害的目标会被引燃。距离很近的矿物和植物会被摧毁,玩家会被击飞,耳朵短暂失聪。较远的矿物和植物会收到轻微损伤,物品会被击飞,船会被推走。爆炸点如果在地面,会留下持续一天的弹坑;如果在码头,会摧毁码头;如果在船上,会对船体造成破坏,激起海浪。
- 荷叶是小船,每片荷叶可以容纳一个建筑或一株植物。当有生物或重的物品放在荷叶上时,荷叶会因为不堪重负而受损。但是和部分其他植物一样会在白天恢复生命值,所以又弥补了这一缺点。
- 小喷菇真的免费了。当自然界的蘑菇生长时,或一个蘑菇孢子自然消散时,可能会在附近留下一株小喷菇。
- 黑色墓碑的僵尸袭击加入了铁门僵尸。铁门会阻挡来自前方的攻击,但是对于后方的攻击没有抵抗能力。

[调整]

- 加快植物发现敌人的速度。
- 所有蘑菇在第一次种下时,如果是白天最多只能拥有还不足以醒来的体力,而且会立刻睡着;但是如果是晚上,会至少获得足够醒来的体力并立刻醒来。
- 减少了各类粒子效果存在的上限。
- 植物在一般情况下被移除,都会被认为是死亡,而不是直接消失。
- 寒冰射手会在空闲时试图用子弹逐步扑灭攻击范围内的火焰,也会帮助玩家在为冰火添加燃料时辅助添加额外的燃料。
- 植物带来的寒冷减速特效不再是颜色叠加,而是另一种地面特效。
- 樱桃炸弹的放置更自由,不会被敌人阻挡。
- 可以直接制作阳光池。
- 对于模组生成的新世界,如果不能正常自动掉落阳光,那么阳光会改为每天早上在每个玩家附近掉落一次。

[修复]

- 修复墓碑界面的英文文字显示问题。
- 僵尸在有寒冷值的情况下被烧死的动画不再错误地显示冰冻颜色叠加。

---
[New]

- Hypno-Shrooms attract nearby edible enemies to attack them. Once consumed, they hypnotize the enemies themselves. Hypnotized enemies are considered friends of the plant and will search for targets similarly to plants. They will also taunt nearby enemies, forcing them to attack them. If the eater is still alive after consuming a Hypno-Shrooms for a while, they will die.
- Scaredy-Shrooms attack distant enemies and hide in fear when approached by bad guys. They can attack sane monsters.
- Ice-Shrooms freeze enemies in a large area, extinguish fires, restore plants withered by the heat, and provide cooling.
- Doom-Shrooms deal massive explosion damage to enemies in a large area, setting them on fire. Closely located minerals and plants will be destroyed, knocking the player away and causing temporary deafness. Further away minerals and plants will receive minor damage, knocking items away, and pushing boats away. If the explosion occurs on the ground, it will leave a crater that lasts for a day; if it occurs at a dock, it will destroy the dock; if it occurs on a ship, it will damage the hull and cause waves.
- Lily Pads are small boats, each of which can hold one building or one plant. If a creature or heavy object is placed on a Lily Pad, it will be damaged due to the weight. However, like some other plants, it regenerates health during the day.
- Puff-shrooms are 'free' for real. When a mushroom grows naturally, or when a mushroom spore dissipates naturally, a Puff-shroom may spawn somewhere near.
- Screen Door Zombies have been added to the Black Tombstone zombie attack. Screen Doors block attacks from the front, but are defenseless against attacks from behind.

[Adjustments]

- Increased the speed at which plants detect enemies.
- When a mushroom is planted during the day, it will have at most enough energy to wake up and will fall asleep immediately. However, at night, they will have at least enough energy to wake up and will wake up immediately.
- Reduced the maximum number of particle effects that can exist.
- Plants are now considered killed when removed under normal circumstances, rather than just dissapper.
- Snow Pea will attempt to gradually extinguish fires within their attack range with their bullets when idle, and will also help players add additional fuel to their cold fire.
- The cold slowdown effect from plants is no longer a color overlay, but a separate ground effect.
- Cherry Bombs can be placed more freely and are no longer blocked by enemies.
- Sun Counter can now be created directly.
- For new worlds generated by mods, if Sun doesn't automatically drop properly, it will now drop once near each player each morning.

[Fix]

- Fixed an issue with the English text display in the Tombstone interface.
- The animation of a zombie being burned to death while having a cold value no longer incorrectly displays a frozen color overlay.

Update: 27 Aug @ 9:35pm

[修复]
当开启植物不可燃选项后爆炸坚果保龄球导致游戏报错的问题

[调整]
降低大喷菇产生的粒子数量


[Fix]
An issue where Explode-o-nut caused a game error when the non-flammable plant option was enabled

[Adjustment]
Reduced the number of particles generated by the Fume-shroom

Update: 22 Aug @ 6:13am

[修复]
一个错误的函数名


[Fix]
A wrong function name

Update: 21 Aug @ 9:12pm

[修复]
删除了错误展示的配方,因为还没做好

[Fix]
Deleted the incorrectly displayed recipe because it was not yet ready.

Update: 21 Aug @ 8:36am

[修复]
一些动画播放方面的调整
修复Sit on anything 坐在僵尸头上导致问题的情况


[Fix]
Some animation adjustments
Fixed issues with the "Sit on Anything" mod when sitting on a zombie's head

Update: 20 Aug @ 9:46pm

[新]
僵尸会优先啃咬挡住自己的坚果
坚果受到来自僵尸的伤害大幅降低

[修复]
僵尸在啃咬时不会再抖动靠近目标了
其他导致崩溃的问题


[New]
Zombies will prioritize chewing nuts that are blocking them.
Nuts now take significantly less damage from zombies.

[Fix]
Zombies no longer jitter when approaching their target while chewing.
Other crash issues

Update: 20 Aug @ 4:13am

[新]
用园艺手套和猪王换取手推车蓝图
手推车可以打包植物,类似打包袋那样,需要用粪肥填充耐久

[修复]
一些文字和台词问题

[New]
Use gardening gloves to exchange for the wheelbarrow blueprint from the Pig King.
The wheelbarrow can pack plants, similar to how a bundle works, and its durability needs to be filled with manure.

[Fix]
Some issues with texts and lines.

Update: 18 Aug @ 9:02am

[新]
僵尸会去吃地上的东西,但是仅当没有要攻击的敌人时

[修复]
当玩家距离开启游戏的黑色墓碑过远时,会终止僵尸的召唤
修复当僵尸在玩家加载范围外出土时无敌的问题


[new]
Zombies will now eat items on the ground, but only when there are no enemies to attack.

[Fix]
If the player is too far from the black tombstone that starts the game, the zombie summoning will be terminated.
Fixed an issue where zombies would become invincible when unearthed outside the player's loading range.