Arma 3
[FOD] Improved Zeus Monitor
Showing 1-8 of 8 entries
Update: 18 Aug @ 2:13am

FIXED:
🛠 Resigned it with the same key (Maybe it fixes some issue from a recent report?)
UPDATED:
⭮ Removed some unused Image files which now makes the mod only 0.1 mb!

Update: 28 Jul @ 3:13pm

FIXED:
🛠 Resolved delayed start issue on LAN, Internet, and dedicated servers — now uses BIS_fnc_listPlayers to correctly fetch the player list.
🛠 Fixed server-side .rpt log spam caused by a bug in the server-side monitor script.
UPDATED:
⭮ N/A
ADDED:
+ N/A
DELETED:
- N/A

Found a bug? Report it in the Discord!

Update: 11 Jul @ 5:44am

Changelog:
UPDATED:
⭮ Ping and Desync are now visible on Dedicated Server/Player-hosted Server when only running the mod client-side!
⭮ Offloaded all network info fetching to player-hosted or Dedicated server (whichever is applicable)
⭮ Tried to fix the delayed start on dedicated server, if it doesn't 'instantly' start, give it few seconds to fetch player data.

Update: 9 Jul @ 12:39am

- Forgot the Signed .BiKey file (Now present in 'Keys' folder)

Update: 8 Jul @ 6:13am

Update: 1 Jul @ 3:51am

Update: 30 Jun @ 5:42pm

- minor improvement

Update: 30 Jun @ 2:47pm