Going Medieval

Going Medieval

Stop Eating my Pine!
Showing 1-7 of 7 entries
Update: 30 Jul @ 1:11pm

v0.3
Removed backup file from mod directory d:

Update: 17 Jul @ 4:31pm

v0.2.5
• Lowered animal interest to redcurrant shrubs
• For herbivores, interest in cultivated plants (beetroot. barley, carrot and herbs patch) has been reduced to a minimum (wild variations are almost not affected, otherwise wild animals will starve)
• If animals starve, they often eat raw resourse (priority to hay, raw beetroot and carrot)

I think this is final update. If something happens, please wrote in comments

Update: 11 Jul @ 3:11pm

v0.2.3
Fixes after 4 Jule GM update

Update: 1 Jul @ 9:37pm

v0.2.2
Fixed small animals eats many carrot

Update: 30 Jun @ 11:11pm

v0.2.1
Lowered priority for carrot and cabbage patches

Update: 30 Jun @ 10:31pm

v0.2

Update: 30 Jun @ 2:32pm

v0.1