Smack Studio

Smack Studio

Kaito
Showing 1-9 of 9 entries
Update: 27 Aug @ 7:17pm

Nerfs
-NAir remade, as it now does 1 hit per opponent instead
-Normal Side B is now a bit harder to land
Fixes/Changes
~Visual tweaks
~Hurtbox tweaks

Update: 14 Aug @ 11:36pm

Fixes/Changes
+Added some LAP dialogue to some SKM and non-SKM characters
~Fixed victory stuff

Update: 6 Aug @ 5:28pm

Buffs
+STilt knockback increased (6.5 > 7.0)
+STilt scaling increased (0.035 > 0.08)
+UTilt scaling increased (0.01 > 0.08)
Nerfs
-FThrow multiplier decreased (0.18 > 0.11)
-UThrow multiplier decreased (0.184 > 0.1)

Update: 11 Jul @ 1:48am

Nerfs
-Normal Side B now recoils at final hit

Update: 29 Jun @ 9:04pm

Buffs
+UTilt knockback increased (6.4 > 6.9)
Nerfs
-Jab (All 3) startup increased by 1 frame
-FTilt startup increased (3f > 5f)
-UTilt endlag increased (9f > 10f)
-NAir startup increased (2f > 4f)
-NAir endlag increased (5f > 9f)
-FAir startup increased (6f > 7f)
Fixes/Changes
+Added LAP dialogue for some characters, and for characters who don't have LAP yet! (teehee)
~Fixed flinging on respawn
~Fixed some canvas clipping

Update: 28 Jun @ 2:36pm

Nerfs
-Wall Jumping now halves air control for a bit
-Normal Side B damage total lowered by 1
-Normal Side B startup increased (5f > 9f)
-Normal Side B success endlag increased (6f > 15f)

Update: 27 Jun @ 12:25pm

Nerfs
-Neutral B in air now falls a little faster
-Normal Side B hitbox time reduced
-Even if Normal Side B lands, the landing lag is now a bit longer than failing to land on someone if landing during animation
Fixes/Changes
+Added some new voice lines
+Kaito now has 3 chat memories for characters! Can you find them? :eyes:
+Added a stock icon

Update: 26 Jun @ 9:06pm

LAP is implemented now (I forgor)

Update: 26 Jun @ 9:01pm

Initial release!