Garry's Mod

Garry's Mod

Scripter Tool
Showing 1-7 of 7 entries
Update: 2 Jul @ 12:00am

export fix

Update: 1 Jul @ 10:40am

added updated export menu

added stop button

Update: 1 Jul @ 10:29am

added updated export menu

added stop button

Update: 29 Jun @ 8:46am

🆕 What's New in Scripter
🔧 Lua Code Export to Addons!
You can now turn any object with a script into a fully structured Garry's Mod addon — directly from the game.

✨ New Features:
📤 "Export to Addon" Button
Exports your code into a proper addon folder structure.

🧍 Uses the model of the selected prop
The entity will automatically use the model of the prop you clicked on when using the Scripter tool.

🗂 Automatic folder and file structure
Your script is saved in:

garrysmod/data/addons/<Name>/
├── lua/
│ ├── autorun/<Name>.txt
│ └── entities/<Name>/init.txt

🔒 Files are saved as .txt for safety
To use the addon, manually rename the .txt files to .lua and move them to garrysmod/addons/.

Update: 28 Jun @ 9:13am

Version 1.2

🔹 Added persistent script saving support:

Scripts are now saved using Garry's Mod's duplicator system.

When you duplicate an object with a script, the script will be automatically saved and restored.

Scripts are also preserved when saving and loading a game.

🔹 Improved stability:

Scripts are now automatically executed after duplication or when loading a save.

Added internal error handling for script execution.

Update: 28 Jun @ 9:11am

Update: 26 Jun @ 11:15am