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True War (Day) - Invasion Scenario
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Update: 19 Jul @ 10:28pm

Update: 19 Jul @ 9:04pm

Update: 19 Jul @ 4:25pm

Update: 19 Jul @ 11:57am

Patch 1.0.07 – What’s New

1- Enemy AI Improvements: Some infantry units can now sprint and use smoke grenades.

2- Jet AI Fixes: Enemy jets now correctly toggle their afterburners on and off. Previously, they would keep them on continuously without turning them off.

Good luck in battle — hope you enjoy!

Update: 18 Jul @ 10:15pm

Update: 9 Jul @ 7:53am

Update: 7 Jul @ 10:39am

Update: 7 Jul @ 8:59am

Patch 1.0.06 – What’s New

1-Fixed Stage 3 Rocket Launcher Bug
Resolved an issue in Stage 3 where rocket launcher units were untargetable by the player’s forces.

2-Fixed Scenario Difficulty Scaling
The scenario’s difficulty now properly adjusts based on the number of players. Enemy forces in stage 4 will scale accordingly to ensure fair gameplay whether solo or in co-op.

This patch is fully playable and more refined than any previous version. It may be the final update for this scenario — and it’s the most promising one yet.

Good luck in battle — hope you enjoy!

Update: 7 Jul @ 7:04am

Update: 7 Jul @ 4:08am

Patch 1.0.05 – What’s New

1- Fixed Player Income on Medium & Easy Difficulties
Income scaling has been corrected on Medium and Easy settings — previously, a bug affected how much income players received. Hard difficulty remains unchanged.

2- Adjusted Final Stage AI Spawns After “Survive the Push” Task
After completing the task “Survive the push until it stops,” a smaller wave of enemy units will continue to respawn. These spawns are intentionally unlimited to prevent the ending from feeling empty, but the time between each wave will be spawn 5 - 6 minutes — their purpose is to keep players engaged and prevent them from capturing the enemy objectives.
The strength of these units now scales based on the difficulty selected in the lobby, and the respawn rate has been reduced for better balance.

Good luck in battle — hope you enjoy!