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I’ll work on making the scenario playable as the Russia team soon.
I'm really glad you enjoyed the scenario—thank you for the kind words!
You're absolutely right, True War wasn't originally designed or balanced for solo play. It was built with 2–3 players in mind, so I understand the issues you ran into. That said, I appreciate your approach and will work on a patch to make it more solo-friendly
Regarding editing the scenario: it's totally fine if you're modifying it for personal use or to play with friends. I just kindly ask that it not be published publicly, as having multiple versions can confuse players and negatively affect the reception of the original scenario on the Workshop.
As for the lack of voice/dialogue, I completely agree. I’d love to add more immersive elements, especially audio. If you know any good free AI voice tools, I’d really appreciate your recommendations!
Thanks again for your detailed feedback and for taking the time to share your experience. I'm happy to hear you had fun!
I've played alone on hard with a mostly recon anf infantry deck so it was quite slow and methodic, the 105 minutes wasn't enough so I've changed the node myself to add more times.
Since I wasn't using too much units I had too much income like around 20000 but it's due to my playstyle more than the scenario.
I have to say it was really fun and well-done.
It would be great to have dialog or some texts for immersion but absolutely not a necessity to enjoy the scenario as such !
Everything you requested has been done!
You can now find the scenario on my Workshop under the name:
True War (Day) – Invasion Scenario (5 Players)
Notes:
Income System: Works exactly like in Skirmish/Standard — it decreases based on army size, just like in Multiplayer.
Difficulty Levels:
• Hard: 300 income / 1000 starting money
• Medium: 350 income / 1200 starting money
• Easy: 400 income / 1400 starting money
Other Changes:
• Time limit has been removed
• A large army approach has been added in Phase 3
If you encounter any issues or bugs in the scenario, please let me know — and thank you for your help!
The 2nd idea is cool, problem is that now you need a 6th player who is okay with willingly loosing, which isnt very common in the PVE part of the BA community