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True War (Day) - Invasion Scenario
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2.320 MB
25 Jun @ 6:31pm
7 Sep @ 4:59am
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True War (Day) - Invasion Scenario

Description
PvE(1-3p,USA) VS 2 Russia AI Invasion Map "Chernyakhovsky District"

True War Scenario features 4 unique stages, each carefully designed with attention to detail, realism, and—most importantly—a touch of love.

Good luck in battle — hope you enjoy

Warning: Enter alone, and you may not leave the same. Bring backup.
20 Comments
Namsera 14 Sep @ 9:47pm 
Two of my buddies and I just finished up this one and actually really enjoyed it! It didn't feel like the units were being spammed at us, and we enjoyed some of the twists of having to change our lines and hold back the counter attacks. The AI even reacted to a massive flank we tried to pull on it, which was refreshing to see. Again, really well done!
Anonymous  [author] 7 Sep @ 5:05am 
Thank you all for your feedback. I understand that you are frustrated with the timer task and just want to chill and have fun, so I will remove it as requested.
fumungus 6 Sep @ 3:18am 
please remove the timer
Salty Beard 31 Aug @ 11:50am 
Timer killed it for me... hate those
Anonymous  [author] 5 Aug @ 12:43am 
Hello 闪光の912,
I’ll work on making the scenario playable as the Russia team soon.
闪光の912 1 Aug @ 10:49pm 
wang to play ru vs usa AI:steamthumbsup:
Anonymous  [author] 30 Jul @ 4:13pm 
Hello @mystermask,

I'm really glad you enjoyed the scenario—thank you for the kind words!

You're absolutely right, True War wasn't originally designed or balanced for solo play. It was built with 2–3 players in mind, so I understand the issues you ran into. That said, I appreciate your approach and will work on a patch to make it more solo-friendly

Regarding editing the scenario: it's totally fine if you're modifying it for personal use or to play with friends. I just kindly ask that it not be published publicly, as having multiple versions can confuse players and negatively affect the reception of the original scenario on the Workshop.

As for the lack of voice/dialogue, I completely agree. I’d love to add more immersive elements, especially audio. If you know any good free AI voice tools, I’d really appreciate your recommendations!

Thanks again for your detailed feedback and for taking the time to share your experience. I'm happy to hear you had fun!
mystermask 29 Jul @ 6:49pm 
A really great scenario.

I've played alone on hard with a mostly recon anf infantry deck so it was quite slow and methodic, the 105 minutes wasn't enough so I've changed the node myself to add more times.

Since I wasn't using too much units I had too much income like around 20000 but it's due to my playstyle more than the scenario.

I have to say it was really fun and well-done.

It would be great to have dialog or some texts for immersion but absolutely not a necessity to enjoy the scenario as such !
Anonymous  [author] 18 Jul @ 9:21pm 
Hello @Wood Ward,

Everything you requested has been done!
You can now find the scenario on my Workshop under the name:
True War (Day) – Invasion Scenario (5 Players)

Notes:

Income System: Works exactly like in Skirmish/Standard — it decreases based on army size, just like in Multiplayer.

Difficulty Levels:
• Hard: 300 income / 1000 starting money
• Medium: 350 income / 1200 starting money
• Easy: 400 income / 1400 starting money

Other Changes:
• Time limit has been removed
• A large army approach has been added in Phase 3

If you encounter any issues or bugs in the scenario, please let me know — and thank you for your help!
Wood Ward 18 Jul @ 2:17pm 
The income would decrease with Army size like how it does in Multiplayer. In Multiplayer the 300 income per minute is scaled so that when you reach 5000 points of units on the field your income hits 0. Because of this players would need to work together to be able to bring all the units needed to complete the mission, because atm with the increased income rate, in the games my friends and i have played, we could essentially bring the entirety of our battlegroups and we were all self sufficient fighting on our own fronts. By reducing the income to 300 points each, but increasing the player cap, it creates a scenario where you want to have 5 players working together to complete the mission.

The 2nd idea is cool, problem is that now you need a 6th player who is okay with willingly loosing, which isnt very common in the PVE part of the BA community