Garry's Mod

Garry's Mod

Bloodshed: Redux [v1.1.0]
Showing 1-4 of 4 entries
Update: 7 Aug @ 1:54pm
by Hari

HOTFIX!!!

Update: 7 Aug @ 1:42pm
by Hari

Added License info

Update: 5 Aug @ 8:43am
by Hari

v1.1.0 - Changelog

- Fixed player ragdoll disappearance
- Fixed several issues in the player execution system
- Improved ragdoll standing up on displacements and ladders
- Added F1 scope toggle option while in ragdoll
- Updated NPCs to second generation (NW2)
- Enhanced settings UI, shop, scoreboard, search menu, and main screen
- Implemented Steam Rich Presence & Discord Rich Presence
- New custom font implemented in the mode
- Improved IED proximity warning when players are near the bomb
- Enhanced Mind Controller functionality
- Slightly slowed down sanity drain for traitors
- Moved wanted markers from head to HUD
- Removed Q-menu and F2 after player death
- Increased ammo for criminals in mode 13
- Holding E in ragdoll enables camera lock
- Improved police sniper behavior
- Enhanced tripwire grenade mechanics with added physics
- New custom weapon pack based on TFA
- Improved AI for criminals in mode 14, added interaction methods, arresting them now rewards
- Added 2 new black market shop items (Beartrap and Acid)
- Added auto-lean on right-click with TFA weapons
- Added 3D flashlight
- Fixed movement during certain animations
- Extended time until police arrival
- Disassembly tool can now destroy buttons
- Improved weapon reload mechanics while in ragdoll
- Removed wanted status from aiming
- Police raid preparation capped at 2.5 minutes; police players no longer use spectator mode
- Potential fix for team spawn issues
- Replaced gas with a timer-based system in game modes
- Added suppression system
- Added automatic icon generation for weapon selector
- While in ragdoll, holding both left and right mouse buttons with both hands engaged allows player to prop themselves up
- Various improvements to bleeding system

Update: 25 Jun @ 8:09am
by Hari

v1.0.0 - Public Release