Conquest of Elysium 5

Conquest of Elysium 5

Starcraft
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Update: 23 Jun @ 5:05pm

Added devourers, use wing leader ritual to morph other mutalisks
made baneling nest freespawn stupid
creep tumors can now only be built adjacent to other creep.
added a more expensive creep tumor ritual to allow expansion to "clean" areas
hives, extractors, and spore colonies now have to be built on creep. Other buildings can still be built on creep, but this is mostly so I don't have to clog up the ritual list with duplicates that work on either creep or overmind

Update: 22 Jun @ 8:15pm

Added Scourge
Added Brood Lords
Added Swarm Hosts
Added Locusts for use with swarm hosts
Queens gained the relevant summoning rituals
Fixed a few typos

Update: 22 Jun @ 5:11pm

Fixed a bunch of unit portraits that were facing the wrong direction

Update: 22 Jun @ 5:06pm

Fixed muta facing
moved mutas back a rank
increased muta range to match their rank
removed test spell
fixed autospawn baneling explosions
fixed ultralisk spawning
gave drones permission to build lurker dens

Update: 22 Jun @ 11:49am

Fixed broodling sprites

Update: 22 Jun @ 11:26am

Whoops, mutalisks didn't have flying. Fixed.

Update: 22 Jun @ 3:20am

I've largely completed the zerg, but feedback is always welcome. I've attempted to make sure they aren't too overwhelmingly strong. They have terraforming in the form of creep, but most classes either benefit from the terraforming or the zerg themselves are incentivized not to terraform resource rich locations. They're designed to take a while to ramp up and land at a point where they only have tier 2 casters. Their worthwhile units are expensive but get easier the more you terraform, and vespene geysers can be built anywhere, but building them in large quantities means defending those locations. I'm open to feedback if you feel the class is too strong or that other changes should be made. In particular I have plans for more rituals, more infested units, and filling out the roster of flying units. (leviathans!?) but I feel the mod is in a pretty good state to treat this as a starting point for release.

Eventually I'll add the terrans and protoss too, but I need to really finish the zerg first.

Please have mercy on me. This is my first release of my first ever mod, and it already took me something like 20 hours to get to this point.