Conquest of Elysium 5

Conquest of Elysium 5

Starcraft
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Update: 28 Jun @ 6:23pm

Fixed Locust weapon

Update: 28 Jun @ 3:33pm

Went through and fixed a few units with mistakes in their damage values

Update: 28 Jun @ 3:28pm

buffed broodling damage

Update: 27 Jun @ 3:36am

Fixed some rituals with missing descriptions

Update: 27 Jun @ 3:25am

fixed ritual to evolve to leviathan
gave leviathans fire immunity so they dont get blown up by their own scourge escort

Update: 27 Jun @ 2:27am

Added a cheap, non-terraforming tumor summon to replace lost defenses. These can only be built on creep, and are meant as replacements for lost tumors
Creep tumors are now stealthy
Banelings now have poison immunity so a single archer cant kill your entire line of banelings
baneling nests now require creep or overmind because I realized people could just stack infinite freespawn wherever they wanted
Gave spore colonies stealth detection because its thematic
made all buildings mindless because its thematic

Update: 27 Jun @ 12:09am

removed the test rituals

Update: 26 Jun @ 9:37pm

devourers and guardians gained armor piercing but also gained reload time
guardians are siege attackers now
Guardians now have an extra n in their name to prevent enchanter guardians from being summoned
both types of banelings gained wall climbing to make up for a lack of early siege weapons
added leviathans. They're now the tier 3 version of queens. There are no tier 3 rituals, I don't want to make the zerg any more powerful than this.
Fixed overlords ability to transport units.

Update: 26 Jun @ 6:13am

Devourers received permission to fly
added guardians and the related ritual on mutalisk commanders.

Update: 25 Jun @ 4:55am

Fixed prime spores being placeable on creep instead of overmind
renamed the zergling commander to avoid a name conflict
fixed some units that didn't have melee attacks.
Changed all sources of creep to not be placeable within 1 tile of the sea (including ice).
removed origin tumors. Instead, creating a hive terraforms the tile into creep. Hives are no longer creep-locked. To protect your overminds, they cannot be created within 1 tile of overminds. (also sea/ice) Build prime hives on overminds instead.
As a replacement ritual, queens now have a ritual to spawn drones.