Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul (Artillery Update!)
Zobrazuje se 1–10 z 10 položek
Aktualizace: 15. zář. v 10.24

-Lowered recruit times for the Deithguard, they're all 1 turn now.
-Fixed vinderbane impact, was too crazy.
-Doubled Hellbore HEAL ammo damage vs buildings.
-Mountain Guns base reload time reduced from 18 to 16.
-Culverins range raised from 425 to 450.
-Added grape shot ammo types to the Culverins, Knellguns, Drakebiters and Mountain Guns, each balanced against its round shot equivalent.

Aktualizace: 6. zář. v 8.18

- Fixed Autofalcons ammo count
- Something I can't remember

Aktualizace: 5. zář. v 7.01

Artillery Update!

- Added 10 new Artillery units
- Chemlancer armor raised from 60 to 90
- Chemlancer drilling guns damage and impact rebalanced
- Animation touch-ups for some of the weapon teams, troops and Pyrehulks
- Cinderwind Bomb shockwave removed, no more knocking your own men around

Aktualizace: 11. čvc. v 10.50

-Buffed the Hellbores, models have gone from 8 to 12 and have the same health as the Mortar Muskets now.

Aktualizace: 6. čvc. v 12.09

-Fix for the fix, set the filepath correctly!

Aktualizace: 6. čvc. v 8.10

- Gave temporary low poly models to some of the infantry to try and help with poor performance. Proper ones will come when Asset Editor is working again.

Aktualizace: 30. čvn. v 9.19

- Full schematic compatibility with Elspeth von Draken’s Gunnery School enabled — all ranged units (Chemlancers with Lances have been included) now contribute to schematic progression!

Aktualizace: 24. čvn. v 15.13

-Reduced costs across the board, in the amounts of a hundred or several hundred for initial recruitment and upkeep.

Aktualizace: 22. čvn. v 8.38

-Reduced the impact/force of the Chemlancer's with Drilling Guns and Deithguard (Blasterkeys) shotgun blasts, the effect was multiplied across every pellet, not split between them. Should function normally now.

Aktualizace: 18. čvn. v 7.51

-Description update.