Counter-Strike 2

Counter-Strike 2

ze_payload_swarm
Showing 1-10 of 15 entries
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Update: 24 Sep @ 9:33am
by JB

< UPDATE 2.2 >

- Removed Air Vents from roof allowing zombies ontop of fences
- Other minor fixes/changes

Update: 18 Sep @ 10:46pm
by JB

< 2.1 UPDATE >

- Added tele to payload when in zombie control to reset triggers

Update: 18 Sep @ 9:08am
by JB

< 2.0 UPDATE >

- Changed payload logic to stop 1/8 glitch

Update: 17 Sep @ 10:37am
by JB

< 1.9 UPDATE >

- Changed payload logic to stop gltich at 1/8
- Changed helicopter logic to stop more then 12 players in helicopter

Update: 14 Sep @ 6:52am
by JB

< 1.8 UPDATE >

- Fixed payload getting stuck on 1/8
- Fixed prop_dynamics collisions
- Added clips under trains to stop players getting stuck
- Changed humans spawn in level
- Fixed cubemap console spam
- Other minor changes/fixes

Update: 7 Jul @ 6:44am
by JB

<<< MAP UPDATE 1.7 >>>

- Chopper should be more stable - buttons not getting stuck
- Added hudhint to items
- Buffed Fire Barrel AOE and added damage dealt
- Other minor fixes/adjustments

Update: 2 Jul @ 5:21am
by JB

<<< UPDATE 1.6 >>>

- Adjusted time setup for ending to stop humans delaying.
- Humans have a inital 60 seconds to capture a cabinet
- First human site capture adds 60 seconds to time for each site, then 30 seconds for each capture after.
- Zombies first capture removes 60 seconds for each site, no more time removal for more captures after first.

- Lowered HP for cabinets to 50.
- Other minor fixes/adjustments

Update: 28 Jun @ 9:23am
by JB

<< UPDATE 1.5 >>

- Removed buttons on end cabinets as they are too inconsistent
- zombies have to damage cabinets to turn them off
- humans have to stand close to cabinet to repair (turn on)

Update: 28 Jun @ 1:55am
by JB

<<< UPDATE 1.4 >>>

- Re-worked end cabinets
- Added filters to end cabinets, only humans can enable and only zombes can disable
- Fixed payload bug, where it would explode even though you got back on it
- Other minor fixes/adjustments

Update: 26 Jun @ 6:01am
by JB

<< UPDATE 1.3 >>

- Fixed bug where helicopter would move forward witthout button pressed
- Changed ending - all cabinets need to be turned on then defended, in any order
- Other minor changes/adjustments