Tabletop Simulator

Tabletop Simulator

HackClad - All Expansions [Eng Translated | Scripted]
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Update: 1 Oct @ 7:33pm

OPTIMISATIONS AND BUG FIXES
  • Fixed that a Wyrm clad and Hydra Clad card within Voltage 3 had been wrongly swapped within their respective decks.

Update: 30 Sep @ 5:48pm

COMPATIBILITY
All links to the image hosting service Imgur.com have been removed, and now instead link to a public GitHub repository. This ensures users in the United Kingdom (UK) do not face errors that would prevent the operability of the module.

ARENA BOARD
  • Added an "Ensnared" setting to the top-left of the Arena Board. When activated, the Arena Forecast will no longer display movement attacks and will forecast the Clad's actions without moving.
  • Added functionality to accurately display the Hydra Clad card "Homecoming Instinct" using its Special Ability.
  • Added snap points above the Voltage 2 and Voltage 3 areas for Clad Cards.

OPTIMISATIONS AND BUG FIXES
  • Fixed the Legion Head and Legion Tail were unable to snap to the Arena Board similar to Witch figures or the Clad.
  • Fixed the Voltage marker would rotate 90 Degrees when picked up.

Update: 17 Sep @ 6:05pm

OPTIMISATIONS AND BUG FIXES
  • Fixed an issue causing the Magic Shard buttons not function when a Corruption has been placed near a player's board.
  • Fixed an issue causing the feature to merge or split Magic Shards would not behave at the correct number of Magic Shards.

Update: 17 Sep @ 4:05pm

OPTIMISATIONS AND BUG FIXES
  • Fixed an issue causing the Magic Shard buttons to not add a Magic Shard to a players board when selected.

Update: 15 Sep @ 9:10pm

GENERAL PLAY AREA
  • The Magic Shard Counter gizmos are now unable to be selected or unlocked.
  • The base board for setting character boards onto are now unable to be selected or unlocked.
  • Adjusted the surface colour and material of Magic Shard and Corruption pieces and their containers to make them more distinct against player boards and slightly more magical-gem-like in appearance.

OPTIMISATIONS AND BUG FIXES
  • Fixed an issue where the Arena Forecast would not update when the Clad was moved if the Clad's state had been changed at least once.
  • Fixed an issue where the markers on the Arena Forecast would reload the images each time it is updated.

Update: 13 Sep @ 9:29pm

GENERAL PLAY AREA
  • The Stat Gauge buttons are now unable to be selected or unlocked.
  • The Deck Reform gizmos are now unable to be selected or unlocked.
  • The Character Select object hidden below the table is now unable to be selected or unlocked.
  • The clickable region of the Deck Reform gizmos has been reduced slightly to better align with the size of the object.
  • Entirely removed Game Master (Black) zone for storing script components. All necessary components are now handled in-script.
  • Removed Auto Promoter gizmo from the module. Hosts will now need to manually grant promoted rank to players.
  • Minor corrections to the Clad's figure, including resolving minor asymmetry in its facing direction.
  • Added a second Clad model representing the Shell Clad, which can be switched to by changing the Clad figure's State.

PLAYER BOARD
  • Activating or Deactivating the Deck Reform gizmo of another player will no longer have any effect, and give a message to inform the player.
  • After deactiving the Deck Reform gizmo, the player will receive a message to remind them to increase the CP Gauge.
  • Added back-side images for the character boards of Rosette-Δ, Flare-Δ, Mia-Δ, Luna-Δ, and Amelia-Δ. These can be viewed via Alt+Shift view on the board.

ARENA FORECAST
  • The Arena will now update the forecast when the Clad figure is placed down.
  • The Arena will now update the forecast when any Legion Head is placed down, or when it a Legion Head is moved away from the Arena Board area.
  • As a side-effect to changes in the underlying code, the forecast no longer produces a sound effect when updated.

OPTIMISATIONS AND BUG FIXES
  • Fixed Flare's Auxillary Mana, Recovery, Oath of Salvation, and Passive Shield had incorrect tooltips and would scan with the incorrect VP value.
  • Removed unused components previously left behind in the module, slightly reducing initial load time.
  • Removed several unused tags from the tags list.
  • The Deck Reform button can no longer be Activated/Deactivated for half a second after pressing it. This prevents glitches where cards may be placed in the wrong location when activated and deactivated very quickly.
  • Fixed the tooltip for the "Clear character board" button was not displayed.

Update: 12 Sep @ 10:49am

  • Changed thumbnail on Workshop.

Update: 9 Sep @ 9:10pm

GENERAL PLAY AREA
  • Play area size reduced by 59%. This also increases the maximum camera zoom.
  • Gravity for objects increased by 50%.
  • Player hands that are not being used can no longer be interacted with.
  • The Arena Board now has 3 types of snap points. Only objects assigned to each type may snap onto either the center of a space, the edges connecting spaces, and the corners between spaces. This allows the automatic snapping into place for tokens such as Warp Gates and Spider Drones.
  • Removed secondary table area. All remaining components have been consolidated to one table.
  • Removed all 'demonstration' copies of character boards.
  • Removed decorative character tiles (seen in the top-right corner of the secondary table).
  • Moved function-specific GM-only zone to below the primary table (previously in the top-right corner of the secondary table).
  • Changed tabletop appearances.
  • Changed sky background.
  • Changed tabletop image.
  • Made tabletop thicker, no change to elevation.
  • Added a colour to the edge of the tabletop.
  • Added various decorations across the table.
  • Replaced Co-operative Mode bag with a stone chest model.
  • Recoloured boards of the Turn and Arena boards.
  • Added invisible platform below player hands to avoid accidentally dropping cards during restructuring.
  • Increased height at which the Victory Point scanner can detect cards, allowing it to scan a deck being held by a player.
  • The Magic Shard×5 tokens (Red gemstones) are now 23% smaller in volume, for easier stacking.
  • Adjusted the size and position of player hands, moving them slightly closer to the table, and reducing the distance between the two hands when using the deck reconstruction gizmo.
  • Changed the tooltip of the Magic Shard counting gizmo from "Magic Shards" to "Magic Shard Counter".
  • Added a tooltip to the Deck Reform gizmo.

TRANSLATION
  • Translated components for Co-operative Mode.
  • Translated the name of the built-in song "Poem of Philia"

CHARACTER SELECT
  • Characters are no longer selected by clicking on an associated box item. Instead a grid of character icons is present on the map which will spawn the character objects at your board.
  • When selecting a new character, the board will now only delete objects that were associated with the character and player, and will no longer delete other objects or components assigned to other players. The removed objects will also be removed regardless of where they are located within the room.

PLAYER BOARD
  • Stat Gauge markers (Injury, MP, CP) now show their current value as a tooltip. This updates automatically even when moved manually.
  • Stat Gauge markers will now only snap to the correct Stat Gauge.
  • Player Board is now 50% thinner.
  • Player Board now has coloured edges to match the top image.
  • An invisible tray is now present over the player's Magic Shard reserve. This helps contain the shards to their zone without spillage.
  • When receiving a Magic Shard via the "VP" Button and you have 14 or more VP×1 Magic Shards, 5 shards will be merged into a VP×5 Magic Shard.
  • When losing a Magic Shard via the "VP" Button and you have 5 or less VP×1 Magic Shards, a VP×5 Magic Shard will be split into 5 Magic Shards of VP×1, if able to do so.
  • Magic Shards created via the "VP" Button now appear in randomised orientations and positions.
  • When attempting to use buttons without the necessary components, Lov will speak to the player to inform them of the error.
  • When modifying the stat gauges via the Stat Gauge Buttons of another player, a message will indicate which player has modified the stat.
  • When using the Deck Reform gizmo, the player's CP Gauge will not be increased automatically.

CHARACTERS
  • Changed shape and sizes for additional tokens on Croy, Lov, Mia-Δ, and Amelia-Δ to better suit their use function.

OPTIMISATIONS AND BUG FIXES
  • Removed 3 Magic Shards that were present in the lower-left trash bin.
  • Fixed an error that would appear if the Clad was not present on the arena board when a forecast was updated.
  • Moved Discard Pile location slightly to the side, preventing cards clipping through the play board.
  • Corrected Snap Points over trash bins to be central with the bins.
  • Reduced size of clickable region for Stat Gauge buttons to prevent overlapping clickable regions.
  • Removed copies of character components from hidden zone, reducing load times.
  • Removed unnecessary Korean version of character components, reducing load times.
  • The Magic Shard Counter will update only once per frame when a Magic Shard is detected, dramatically reducing lag when moving, spawning, or deleting several Magic Shards at once.
  • The Magic Shard Counter will now only update when a Magic Shard is moved into or out of its detection region, and no other object.

KNOWN ISSUES
  • When enabled and disabling the Deck Reform rapidly, it can cause the Enhanced Deck to be merged into the player's standard deck.

Update: 27 Aug @ 7:59pm

CHANGELOG

Clad Forecast Slots
  • Forecast cards now forecast relative to where the Clad will be positioned after all previous forecast cards. I.e. if the Clad in Turn 1 will move forward 2 spaces, the card in Turn 2 will forecast an attack from 2 spaces ahead of the Clad.
  • Forecast now updates to show all valid enabled Clad Cards and Legion simultaneously, as opposed to individually tied to each slot.
    - The Forecast is now updated when a Clad Card is added or removed from any slot.
    - The Forecast is now updated when the Legion option is turned ON or OFF.
    - The Forecast will no longer update when an invalid object, deck, or card comes into contact with a Clad Card slot.
    - The Forecast will no longer update when a valid card is not correctly placed within ta Clad Card slots.
    - Updates can no longer happen more than every 100 milliseconds. If multiple triggers would occur within this time, only one update will be performed.
  • Forecast now ignores cards that are face-down.
  • Reduced allowed range for a card to be considered within the Clad Card slot.
  • The Legion option is now a visible ON or OFF button placed within the Legion ATK zone.
  • Forecast longer spawns multiple of the same tokens within the same location, improving performance.
  • Forecast tokens are now flush against the board surface, preventing unwanted collision with Witches, Clad, or Magic Shards.
  • Forecast tokens are now slightly different in size, to better differentiate when multiple types are on the same location.
  • Fixed bug causing the Legion Forecast to show attack ranges for Hydra Tails.

Object Positioning and Symmetry
  • Minor asymmetry and object positions have been unified across the table.
    - The Arena Board now rests at the same height as the Turn Board.
    - The Arena Board now rests flat against the table, without a tilt.
    - Trash, Hydra Head, Hydra Tail, and Magic Shrd supplies on the Arena Board are now symmetrical with the board.
    - All player boards are now aligned, including all additional components (i.e. buttons, token supplies).
    - All tokens are now flush against surfaces, and are not tilted.
    - Clad Card slots are now correctly centred over image on the Hydra Board.
  • Character boards now spawn central over the player's board area.
  • Size of player boards are now unified.
  • Some supplies are now taller and slightly submerged within surfaces, for a more natural appearance.
  • All player hands and player zones are now equal in dimension and aligned with the player boards.

Buttons
  • Added tooltips to Clad Forecast buttons.
  • Added tooltips to Turn Board state option buttons.
  • Resized Clad Forecast and Turn Board state buttons to reduce obstructing board information and improve visbility of buttons.
  • Slightly increased size of stat tracker buttons below player boards.

Code Refactoring and Scalability
  • Various scripts have been refactored to use shared functions and variables to allow easier editing of properties.
  • Various scripts now use a single object or script to process script behaviour, as opposed to duplicated behaviour across several objects.

Update: 26 Aug @ 7:57am