Jagged Alliance 3

Jagged Alliance 3

Final Stand
Showing 1-5 of 5 entries
Update: 25 Aug @ 5:30am

Version 1.20-942

### Description
Major patch bringing 2 new playable factions, balance changes, fixes, and a completely reworked attire generation system.

### Detailed Changes

###### New Features
- Added new attire generation system.

New system improves on both visual aspect and behind-the-scenes code aspect. In all ways it is more consistent and less buggy.

- Added M.E.R.C. player faction (No faction choice was renamed to A.I.M).
- Added Grand Chien Military player faction.
- Added predicted income in the Next Wave timeline description.
- Added log reminder about wave completion supplies being added to sector stash.
- Added tutorial hint about factions and their quirks.

###### Balance Changes
- Removed lengths 3 and 5. Any saves that were 3 or 5 waves will be converted to 7 waves.

Game was never balanced around amount of max waves, so these never did anything but limit your playthrough. It is better to focus on providing the best experience for set length instead of trying to balance different game lengths. Additionally, endless length will be added later.

- Changed starter gear to include various malee weapons.
- Changed wave completion loot to be deposited into the sector stash instead of mercs inventory.
- Changed and new Fort L'Eau Bleu attacker and defender spawn points.
- Changed Train Mercs operation to be faster in general and significantly faster for Militia player faction.
- Changed spawn squads for Siegfried's Guard enemy faction during various waves.

###### Bug Fixes
- Fixed various issues related to attire generation.
- Fixed an issue where sectors that would be Outposts in Hot Diamonds would still be able to launch attacks on player sector.
- Fixed an issue where items could disappear if inventory is full on wave completion reward.

Update: 15 Jul @ 4:33am

Version 1.10-901

###### New Features
- Added two maps, Sanatorium (H12) and Drachenberg Mine (B12).
- Added all Final Stand maps to be shown in the main menu if last played.

###### Balance Changes
- Changed starting gear and wave reward. Starting gear amount was reduced and some items were replaced to slightly worse ones or removed.

###### Bug Fixes
- Fixed an issue where positioning phase is not triggered if player has not entered the sector before enemy attack.
- Fixed an issue where the game wouldn't end if player has entered Final Chance without sufficient funds to hire at least one merc.
- Fixed an issue where the game wouldn't end if player reloaded the auto-save of last wave defeated.
- Fixed an issue where multiple level up sounds would play at the same time upon wave completion or initial merc arrival.
- Fixed an issue where mercs could be invisible in Main Menu if last played game was Final Stand with default faction.
- Fixed an issue where appearance of mercs could be reverted back to default upon certain actions.
- Fixed an issue where appearance of mercs could be generated for a wrong faction upon starting a new game right after old one.
- Fixed an issue where accessories on female characters would be too far from their chest in some cases.
- Fixed an issue where clothing pieces for female characters from Rebels faction were too green compared to male ones. Additionally, changed clothing pieces for female mechanics for both Militia and Rebels factions.

Changes above related to appearance will only work after appearance preset regeneration, meaning only in new games.

Update: 9 Jul @ 5:27am

Version 1.00-828

###### New Features
- Added two maps, Fort Brigand (K16) and Twin Manors (L18).
- Added ability for Mercs to wear their faction attire in Main Menu if last played campaign was Final Stand.
- Added new logo for Menu if current or last played campaign was Final Stand.
- Added own system for stat gaining, units will now get stats more consistently which will result in better gains through natural combat/actions.
- Added basic supplies (parts, meds, components) as a reward for completing a wave.
- Added an email from Bobby Ray's Shop (instead of popup reminder) after completing the first wave. The shop tab will now also be docked in your browser after said email.
- Added post-game "thank you" popup.
- Added functionality that will note down your Final Stand victories in local mod storage.

This is required for future when winning FS games will provide rewards outside of Final Stand (aka Hot Diamonds campaign).
Also for, potential, in-Final Stand achievements hall.


###### Balance Changes
- Increased defender deployment zones for all Sectors.
- Reduced price of A.I.M. Gold from 7500$ to 4000$.
- Reduced price of Smiley, Pierre, Flay and Larry mercs.
- Removed diamonds from Pierre staring gear.

###### Bug Fixes
- Fixed an issue where player could leave sector by interacting with a "waypoint" poles.
- Fixed an issue where the game could "forget" in which sector the player was fighting upon reloading a game.
- Fixed wrong text in "Gave Over" screen.
- Fixed minor issues within code.

Update: 15 Jun @ 1:33am

Version 0.90-665

###### New Features

- Added ability to buy A.I.M. Gold for 7500$.
- Added ability to hire Smiley, Flay, Larry, Pierre and Spike from HD in FS.
- Added bonus that player will receive upon starting a game in a form of basic supplies and different gear depending on the player and enemy faction.
- Added starting popup and first wave completed popup to remind player about in-game help and BobbyRay's Shop.
- Added warning popup when entering Last Chance.
- Added help hints about starting bonuses, enemy, wave completion rewards to the tutorial/help menu.
- Added Loyalty gain on wave completing that will further increase money yield next wave.

###### Balance Changes
- Added XP boost for any new arriving merc when fighting harder factions.
- Increased XP and monetary rewards for beating a wave for all factions.
- Decreased ability to train Militia from twice to only once per wave.
- Removed possibility of ..._Ordnance_Hard units spawning at wave 2 (can still spawn at wave 4 and 5).

###### Bug Fixes
- Fixed units not receiving proper amount of perk points on level up.
- Fixes and improvements for code and in particular Main Menu options injection.

Update: 8 Jun @ 4:01am

Version 0.80-599

Initial version upload of the mod. For details about core mechanics in the base version, navigate to https://github.com/Soundwave2142/ja3-final-stand/blob/master/CHANGELOG.md