S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition

S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition

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Update: 13 Sep @ 3:58pm

• HALF-LIFE ² volumetric
• Console font styles
• XML 1.3 quick slots
• 2048x2048 reticles
• Tritium ironsights
• Fast shooting 74
• Suit retextured

Update: 20 Aug @ 8:16pm
by Air

• View kick recoil disp
• New ammotypes
• 0.12 hit_power + 2 *
• Lowered suit weight
• Carry weight 37 / 41 kg
• Exclusive thinned L.k.e.r. 74

Update: 18 Aug @ 4:59pm
by Air

• Reverted Fast shooting 74 texture due to world visual
• L.k.e.r. glove textures reorigined to eliminate stretching

Update: 18 Aug @ 4:39pm
by Air

• Minor adjusting to controller XML interface positions

Update: 18 Aug @ 2:33pm
by Air

• Reversion to 74 Carbon Fiber with prototype sounds

Update: 16 Aug @ 11:01pm
by Air

• Experimental darkened AI 74 texture

Update: 16 Aug @ 8:26pm
by Air

• New AI 74 texture with ak74_shot_0 sounds

Update: 5 Aug @ 8:23am
by Air

• Switched sky_3_dx9_cube for sky_6_dx9_cube to reflect 7:00AM
• Configured Escape volumetric lighting to regular preset
• Addressed noticeable seams in inserted sky texture lines
• Solved rare crashes related to wildlife, will investigate further
• New reeds, not sure if they're used at all anywhere near water

All in all tried to avoid this, since that's how it 'should' look during early hours to give a strong impression of the eye crushing visuals on a new player, however it could return with rewritten hourly scripting. Erased panoramic landscapes out of the sky entirely to closely fit the other ones, since those do not provide anything significant to distant viewpoints.

With random factory figurines in no apparent direction not correctly assigned to a location in or out the world. More appropriately matches the horizon line due to how Direct X 12 shaders work with volumetric lighting.

These are very specific controlled values which cannot get pushed further than they are without redesigning the structure itself. However, if we're referring to the /other/ sky texture it does happen rarely, just not for long.

Update: 1 Aug @ 10:20pm
by Air

• Immersive volumetric cloudy area settings
• Immersive volumetric night visibility preset
• Toned down excessive thunder during hours

Update: 1 Aug @ 9:49am
by Air

• L.k.e.r. hybrid cloudy sky textures