Garry's Mod

Garry's Mod

[TFA] Sword of Light: Supernova (Blue Archive)
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Update: 10 Oct @ 2:48am

> New firing mode added! Now Arisu can use her powerful EX skill!

> Improved the code of ammo count (Mag and Reserve) displayed on the scope

> Added new concommand for Debug Mode: al1s_ex_stats
------ for verifying weapon damage & force status in different modes

Update: 9 Oct @ 11:10am

Refined scope's blue noise distribution for better visual quality.

Update: 23 Jun @ 4:48pm

Slightly optimized code to prevent unintended HUD rendering

Update: 23 Jun @ 8:47am

Fixed a bug that caused the HUD to render on another scope

Update: 21 Jun @ 8:06am

> Improved resource efficiency of HUD rendering to avoid memory issue (CUtlRBTree overflow)

> The ammo count (Mag and Reserve) displayed on the scope will turn RED if you run out of ammo

> Added new concommand for Debug Mode: al1s_supernova_check_hud_hook
------ for verifying HUD rendering status

Update: 20 Jun @ 3:29pm

Fixed missing warning sound

Update: 20 Jun @ 3:00pm

Fixed model conflict bug

Update: 20 Jun @ 2:50pm

model didn't fix, need more test.

Update: 20 Jun @ 2:13pm

Fixed model name bug

Update: 4 Jun @ 12:11pm

> Removed initial TFA Base check

> Increased Blast Radius from 100 to 150, RPM from 16 to 85
------ Fixed reloading issue by update the RPM part

> New Custom HUD Displays when switch to scope
------ with Ammo capacity, impact distance, target IFF, estimated kill numbers
------ redesigned according to the original Blue Archive gameplay (Alice's EX-skill)

> New scope sounds (Sound Effects from the link below)
------ https://bluearchive.wiki/wiki/Category:Sound_effects

> Added Debug Mode command: al1s_supernova_debug 0 or 1
------ for NPC Disposition Table: al1s_supernova_reupdate_npctable