Songs of Syx

Songs of Syx

Warhammer Overhaul Beta v69
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Update: 5 Sep @ 10:19am

Update: 4 Sep @ 11:19pm

Update: 4 Sep @ 10:34pm

Update: 3 Sep @ 12:08am

Update: 1 Sep @ 11:08am

Sept 2nd Patch:
-Conscripts for all players races has been fixed
-rare bug where combat stats are set to 0 due to climate modifiers has been fixed

Update: 30 Aug @ 7:04am

August 30th Patch:
-Walls and Roads are now only unlockable for all races only through the general tech tree
-Your main race's tech tree will now always be at the top
-Ration recipes for all races have been added to the Rationmaker. Unlockable from the tech tree

Update: 28 Aug @ 8:10am

August 28th Patch Fix:
-made custom power calculator
-fixed AI not reacting in combat

Update: 27 Aug @ 8:42am

August 27th Patch Fix
-fixed ushabti awakener crash
-fixed unbuildable barracks

Update: 25 Aug @ 8:41am

Update: 23 Aug @ 8:29am

1. The Tomb King race progression, tech trees, and mechanics have been overhauled. The new Tomb Kings focus on constructing beautiful temples and cities as part of their progression. A core part is the new building called Awakeners. These buildings are temple like structures which hold the dead and will reawaken Tomb Kings as they sacrifice materials in their rituals. However, each Awakener has limited capacity affected by the size/quality of your awakener and the happiness of your Tomb Kings. These values can be seen in the room UI. As you progress you will unlock better Awakeners which have higher capacity and can summon higher tier races such as Tomb Kings and Ushabti. (Nurseries are now obsolete for tomb kings)
-The tech tree has been completely redone and combined with the Mummy tech tree. This new tech tree focuses on the mining, crafting, and building with powerful world map bonuses at the end of each column.
-Ushabti have been added. These imposing constructs are fast, incredibly tough, and skilled fights making them among the most dangerous entities in the game. However, they are appropriately hard to acquire, requiring pieces of hierotitan cores to be sacrificed in the unique Ushabti Awakener.
-Screaming Skull Catapults have been adjusted to match their ethereal attack and efficacy on the field. Their sprites have been fixed.
-Livestock can now be constructed through Stone and Incense in the Embalming Chamber

2. Armory Update brings a variety of new weapons: Warrior Priest hammers, Dual Khopesh, Ushabti Greatbow, and Crossbows.
-Two additional barracks have also been added for the Tomb King overhaul.
-In combat sprites for the Dual Khopesh, Warrior Priest Hammers, and Khopesh have been added.
-The Ushabti Greatbow is best used by Ushabti who are the only race who can wield it to its full capacity. However it is a deadly force on the field capable of eviscerating entire divisions.

3. Various changes and fixes
-Goods menu has been fixed with the original graphs being returned
-Population and conscripts have been rebalanced along with AI population
-The player will now correctly receive summons as conscripts depending on teh population of races with summons (Vampires and Tomb Kings)
-Hospital usage has been fixed and now all races will automatically got to the hospital
-Removed metal requirement for Masons
-Adjusted AI combat bonuses as the player progresses