Songs of Syx

Songs of Syx

Warhammer Overhaul Beta v69
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Update: 9 Oct @ 5:31am

Update: 8 Oct @ 2:44am

Update: 7 Oct @ 6:48pm

Update: 12 Sep @ 4:42am

Update: 11 Sep @ 9:34am

Update: 9 Sep @ 2:10pm

Update: 8 Sep @ 2:39pm

Update: 7 Sep @ 4:08am

Update: 7 Sep @ 3:53am

Update: 6 Sep @ 2:57am

Sept 6th: Revamped Greenskin Progression and Experience.
-New Racial Tech tree, weapons, mounts, and sprites.
-Greenskins now move away from requiring knowledge (racial techs costs nothing) and instead relying on experience to scale production and fulfilling requirements for powerful bonuses.
-Many military options for the Greenskins has been added to. They now have access to War Boars, Painted Hidez and Poisoned Blades and two new barracks focusing on Nasty Skulkers and Savage Orc Boyz.
-Sprites have been added for the War Boar and Saddled_Squig.
-Waagh Events have been added for the Greenskins allowing them to fight increasingly tougher battles for permanent bonuses alongside several balanced general events
-Scrap has been introduced and will function a main industrial resource for the greenskins while Waaghshrooms will be a main food source that scales effectively in large quantities.

-Tomb King Awakener system now shows the overall stats in the left hand side of the screen when selecting an Awakener. Tomb Kings are now accessible earlier on, because ratio of Tomb King and Mummies now will affect total capacity through the Necromantic Balance stat. Additionally, Basic Awakeners will now be increasingly less efficient beyond 100 employees to prevent spamming in late games while remaining effective in early game.
-Requirements now matter for tech. Not fulfilling these requirements will drop the bonus gained from them by up to 80%. Rooms will remain unlocked however.
-Balance changes for most races based on feedback received

Bug Fixes:
-Pasture flags always on due to not having the other livestock resource has been patched
-Enemy factions constantly poisoning has been adjusted to prevent factions that naturally hate you poisoning neutrals or your allies
-Fixed enemy loyalty causing consistent rebellions world wide
-Racial Weapons and goods are now tradeable with their respective races. However, these come at a hefty price.
-Recruit City Troops UI in the world map has been fixed. It will no longer cover the recruit button.
-Resource consumption for Awakeners is now properly shown on their respective resource
-fixed a dozen sprites for clarity
-fixed mounts not being centered on entities
-fix goods menu crash