Tabletop Simulator

Tabletop Simulator

TowerRush | Card and Conquer
Showing 1-4 of 4 entries
Update: 30 May @ 1:16am

Gameplay Fixes and Improvements

Deck shuffling now works properly after resets and reshuffles. You’ll actually draw randomized cards instead of getting the same few each time.

Extra Draw works correctly now, and it won't trigger if you don’t have enough mana. Also cleaned up the logic so it only draws valid cards (not tokens or board objects).

Mana gain is capped at 10, so you won’t accidentally overflow your board with tokens.

Added game restart functionality

Made it so income and drawing cards works automatically

Turn counter UI display is fixed. It now updates correctly and shows the current round.

Fixed some scripting bugs with how cards were shuffled, dealt, or moved into decks. These have been cleaned up with better timing and checks so everything behaves like you'd expect.

Update: 30 May @ 12:42am

Update: 29 May @ 5:47pm

New Turn & Mana UI Display!

Track turns, game phase, current acting player, and mana all in a sleek sidebar.

Auto-scales mana income over time and is displayed. *(WIP test to improve game time)

End Phase button now properly colors based on turn.

All 5 Starter Decks Finished!

Every starter deck now has a full lineup of 10 unique cards, including balanced mixes of troops, buildings, spells, and grouped units.

Deck themes range from beginner-friendly midrange to swarm, defensive, rush, and mobility archetypes.

Full 68-Card Base Set Complete!

All cards from Tower Rush: Card & Conquerors (Set 1) are now in the game — including the entire starter pool plus the 15 unlockable “set-wide” cards.

Deck building from the full set is now possible!

Bags Updated:

Infinite token bags added for Buff Tokens, Health Counters, Mana, etc.

Added zones to automatically organize and count Mana

Counter added to board tracking turn number on board

Decks are preloaded for testing, but you can now freely mix and match.

Update: 25 May @ 10:11pm