Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Major Update!!! Patch 6.2.1)
Viser 1–10 av 13 bidrag
< 1  2 >
Oppdatering: 7. juli @ 10.14

- Fix and refine AI upgrade logic

Oppdatering: 3. juli @ 9.47

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Oppdatering: 2. juli @ 5.36

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)

Oppdatering: 24. juni @ 3.47

- Upgrade fix for certain factions

Oppdatering: 17. juni @ 13.11

- Added upgrades for Blood Knights and Chaos Dwarves

- Attempted to improve stability to avoid crashes

- Minor fixes

Oppdatering: 3. juni @ 10.52

- Peasant Archers Upgrade Fix

Oppdatering: 29. mai @ 19.40

- Fix and refine AI upgrade logic

Oppdatering: 27. mai @ 18.48

- Added MCT options to control AI unit rank after upgrade and global upgrade rank requirements.

- Improved health adjustment logic for upgrades, ensuring consistent behavior across factions.

- Further improved the AI unit upgrade system for better performance and stability.

Oppdatering: 27. mai @ 11.19

- Significantly enhanced AI army upgrade capabilities

- Introduced a new AI rank change coefficient (MCT) option for upgrades

Oppdatering: 26. mai @ 7.24

- Script improvements

- Fix for Blue Horrors upgrade path