Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Major Update!!! Patch 6.2.1)
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更新: 7月7日 @ 10時14分

- Fix and refine AI upgrade logic

更新: 7月3日 @ 9時47分

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

更新: 7月2日 @ 5時36分

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)

更新: 6月24日 @ 3時47分

- Upgrade fix for certain factions

更新: 6月17日 @ 13時11分

- Added upgrades for Blood Knights and Chaos Dwarves

- Attempted to improve stability to avoid crashes

- Minor fixes

更新: 6月3日 @ 10時52分

- Peasant Archers Upgrade Fix

更新: 5月29日 @ 19時40分

- Fix and refine AI upgrade logic

更新: 5月27日 @ 18時48分

- Added MCT options to control AI unit rank after upgrade and global upgrade rank requirements.

- Improved health adjustment logic for upgrades, ensuring consistent behavior across factions.

- Further improved the AI unit upgrade system for better performance and stability.

更新: 5月27日 @ 11時19分

- Significantly enhanced AI army upgrade capabilities

- Introduced a new AI rank change coefficient (MCT) option for upgrades

更新: 5月26日 @ 7時24分

- Script improvements

- Fix for Blue Horrors upgrade path