Garry's Mod

Garry's Mod

Unit Vehicles (DEVELOPMENT)
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Uppdatering: 27 sep @ 12:19

Uppdatering: 27 sep @ 12:14

Uppdatering: 26 sep @ 12:06

Uppdatering: 26 sep @ 9:58

Uppdatering: 22 sep @ 10:24

Uppdatering: 21 sep @ 15:43
av Moka

Changes
Racing
  • Fixed that the Name Tags did not render as a Unit for racers who had finished a race with the race still ongoing

Other
  • Fixed that Random Heat Level Theme reset after the heat changed in "Every X Minutes" mode
  • Fixed that the Race and Pursuit Themes sometimes played at the same time during races

Uppdatering: 21 sep @ 13:54
av Moka

New Features
Racing
  • Updated the appearance of the Pre-Race Invitation list

Pursuit
  • Added the function for manufacturer and model-based chatter callouts - default chatter will be updated in the future to include more of these
  • Added the option for Units to be affected by roadblock spike strips
  • Added more default Copchatter lines (air, cop1, fed1)
  • Added the option to bring up the "Choose a Unit" menu by pressing your "Reset" button (Default: `M`)

Other
  • Added an option to disable wheels being detached when wrecked
  • Added a "Clear Traffic" button in the Traffic Manager tool

Changes
Racing
  • Updated the appearance of the Pre-Race Invitation list
  • Updated the appearance of the Race Invite pop-up
  • Fixed that the "Split Time" was triggered every time you touched a split checkpoint

Pursuits
  • Updated the appearance of the "Totaled!" pop-up
  • Changed the "Call Response" function to not be enabled by default
  • Fixed that Minimap icons were not rendering during Races when in a Pursuit Cooldown

Other
  • Tweaked the appearance of the Unit Vehicles settings on the Spawnmenu - Descriptions are no longer present at all times and instead appear when hovering over the options
  • Fixed that trucks with trailers can now properly spawn using the Traffic Manager tool
  • Optimized AI behaviour

And some various undocumented changes.

Uppdatering: 13 sep @ 12:03
av Moka

Uppdatering: 13 sep @ 8:27
av Moka

New Features
Racing
  • Added 7 new default Racing themes, contributed by drehow315

UI
  • Added a Race and Pursuit Results screen for the World UI (not 1:1 recreated)

Changes
Racing
  • Removed default Carbon music

Pursuits
  • Added more Cop Chatter lines for Cop1, and fixed all of their lines to prevent line cutting off

Uppdatering: 10 sep @ 17:22

New Features
Pursuits
  • Added a Notification when wanting to respawn as a Unit and it's on cooldown
  • Added the ability to Cancel respawning as a Unit if on cooldown when pressing your "Reset" button (Default: `M`)
  • Roadblock Units will now disperse and join the chase if left idle for too long
  • Added more Default Cop Chatter lines
  • Added the ability to tweak at which speed you need to travel to prevent being busted (defined in MPH)

Racing
  • DNF Timer will now appear for all users, excluding Units

Other
  • AI Racers and Units can now utilize Nitrous (requires Circular Functions); can be toggled on or off

Changes
Pursuits
  • Fixed that chatter did not play properly
  • Units will no longer report when Traffic hits spikes

Other
  • Optimized some code
  • Updated localizations