Call of Duty: Black Ops III

Call of Duty: Black Ops III

CHECKPOINTS
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Aggiornamento: 22 lug, 1:06

Aggiornamento: 21 lug, 23:23

- Checkpoint saves players origins if they're inside a player volume
- if the player volume happens to be kino pap room or origins teleporter room player can melee and crouch to unstuck themselves shortly after respawning

Aggiornamento: 21 lug, 16:51

Aggiornamento: 21 lug, 16:42

Aggiornamento: 21 lug, 16:18

Aggiornamento: 21 lug, 7:03

- Removed friendly fire
- Players perks do not save if they're down

Aggiornamento: 21 lug, 6:36

Aggiornamento: 30 mag, 19:26

Aggiornamento: 30 mag, 18:55

- players gumballs are checked upon each checkpoint and given on a reset

Aggiornamento: 30 mag, 18:28

- now removes death machine from loadout after checkpoint save dispite if it's a custom death-machine name