Garry's Mod

Garry's Mod

[AIS] Aaron's Inventory System
Ergebnisse 1–10 von 18
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Update: 13. Sep. um 23:52
von Aaron

Added 'Eyewear' slot to equipment list. Enhanced item creator menu with scroll panel and layout improvements. Refactored client-side equipment handling to use LocalPlayer, added debug output for unknown items, and fixed argument usage in WhenWearingClient callback.

Update: 29. Aug. um 12:12
von Aaron

When an item is removed from a player's inventory, this update ensures it is also unequipped from any equipped slots and removed from the active item manager. This prevents inconsistencies where removed items could remain equipped or active.

Update: 27. Aug. um 8:13
von Aaron

Added ServerSendSyncEvent and added sanitized text to Spawn Menu of items

Update: 24. Aug. um 5:52
von Aaron

Added sanitized texts to all GUIs, so no code responsible for colors or fonts will be visible.

Update: 22. Aug. um 8:09
von Aaron

Fixed hook not running when using GUI button to close inventory

Update: 18. Aug. um 14:06
von Aaron

Added client hook to detect if player opened or closed GUI

Update: 11. Aug. um 11:49
von Aaron

Added "Item" category for items, that can be used and consumed after use.
Added 2 convars to customize GUI Sounds.

Few fixes and improvements.

Update: 26. Jul. um 12:15
von Aaron

Fixed ConVars not being replicated (oops)

Update: 18. Jul. um 16:54
von Aaron

Added SyncEvents and improved other systems

Update: 15. Jul. um 11:10
von Aaron