Gothic II: Gold Classic

Gothic II: Gold Classic

Wasteland
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Update: 8 Sep @ 9:03am
by D36

- various cosmetic and geometry fixes;
- fixed missing collisions for some objects;
- added one more bonus item in the hidden area;
- invisible walls in the sea are replaced with "fish food" trigger;
- fixed bloodflies stuck under the water;
- restored one missing stone tablet spawn point;
- restored one missing skeleton spawn point;
- removed some unused content;
- repacked for better compatibility outside Workshop.

All listed changes require starting the new game.

Update: 6 Aug @ 1:08am
by D36

- various fixes and improvements in the Free Mine;
- fixed missing collisions for some objects;
- non-functional interactive objects are replaced with static models;
- added the broken pillar in the monastery area;
- added one more bonus item in the monastery area;
- removed the locks from some chests with bonus items.

All listed changes require starting the new game.

Update: 8 Jun @ 4:44am
by D36

- improved performance in some places;
- removed non-existent items and objects;
- fixed missing collisions for some objects;
- fixed objects with infinite draw distance;
- fixed missing focus names for interactive objects;
- fixed unusable interactive objects;
- fixed navigation points with duplicated names;
- fixed navigation points disconnected from navigation network;
- fixed objects stuck in the terrain or floating in the air;
- added new bonus items in hidden or dangerous places:
--- Elixir of Strength: x1
--- Elixir of Dexterity: x1
--- Elixir of Spirit: x1
--- Elixir of Life: x1
--- King's Sorrel: x1

- restored the original bonus items for Classic version (tested on Gothic II Classic and Gothic 2 Mod Fix mods, will not be spawned in vanilla NotR and other addon-based mods):
--- Elixir of Strength: x1
--- Elixir of Dexterity: x1
--- Elixir of Spirit: x1
--- Elixir of Life: x4
--- Dragonroot: x4
--- Goblin Berry: x9
--- King's Sorrel: x1

Update: 17 May @ 4:01am
by D36